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TUNIC might look like a Legend of Zelda clone at first glance, but there’s a lot more to the experience. Yes, some of the visuals and gameplay ideas are firmly rooted in Zelda, but there are so many off-shoots, tweaks and twists that the end result is something that feels quite far off from Nintendo’s franchise.

Those who’ve played the game know that TUNIC actually has more in common with the games of FromSoftware. From Dark Souls to Bloodborne and everything in-between, TUNIC is heavily inspired by the ‘Souls’ genre that has exploded in popularity in recent years.

In an interview with Polygon, TUNIC creator Andrew Shouldice opened up more on the FromSoftware inspiration.

“I really like Bloodborne’s slow introduction of otherworldly horror. I think that probably contributed a fair bit to the story of Tunic, actually: Ancient scholars discovering some unknowable power deep beneath the Earth, leveraging it for their own gains, building a religion around it, introducing horrible corruption from planes beyond comprehension. There’s a fair amount of overlap, honestly.

“But the things that I still cherish about FromSoftware’s games — and I hope this has persisted in Tunic — is that you are exploring this player-ambivalent artifact. You’re an archaeologist moving through a space. And the game is doing its very best to not care about you. You are tiny and insignificant and you’re just plopped into this world and told to explore.

[Andrew Shouldice]

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