Masahiro Sakurai is back with another installment in his game development video series. While a few of his recent videos have been a bit off-topic, today is very much centered on game design. In particular, this video falls into the ‘Design Specifics’ category.

The center point in a game is the spot the camera is focused on. It’s always there, but you can’t actually see it. While the center point generally follows the player character, it shouldn’t anchor to them. Why is that? Sakurai explains in this newest video.

Again, this video is very developer-centric, but that doesn’t mean it won’t be interesting to gamers in general. It’s always fun to get a look behind the curtain to see how some of your favorite games work!

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Comments (1)

kuribo

1+ y ago

An important aspect that not all games get right.
Even the example shown of SM64 had a few times where the camera was not ideal but for the most part it was great.