Vengeful Guardian: Moonrider is out now on Switch, and it aims to put its own twist on the Mega Man genre. It includes branching paths, a number of power-ups, and plenty of challenge. Turns out the original plan for the game wouldn’t have been anywhere near as ambitious.

In an interview with Nintendo Life, lead developer Danilo Dias opened up about how development started on Vengeful Guardian: Moonrider, which paints a picture of a much smaller game.

We changed the game quite a bit during the development, it was originally supposed to be more linear, like Dracula X. We wanted to change the game to have a more open style like Mega Man Zero so you can choose the order of the stages that you want to play. That was a challenge, because you have to rethink a lot of the aspects of the game.

Originally, it wasn’t supposed to include so many weapons, so during the development, we had to change everything and put the new abilities and weapons in place. That caused quite a bit of stress for us!

[Danilo Dias, lead developer]

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1+ y ago

Absolutely loved this game. If I had any complaints it would be that it was surprisingly too easy, and that the new special attacks learned from the stage bosses don't seem useful enough over the default special you already start with. Minor stuff overall though, the game was fantastic!