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Curse of the Sea Rats is a Metroidvania with some unique twists, with the most surprising being the inclusion of co-op play. It’s not very often you see a Metroidvania built for co-op, so why did the team decide to make this such a prominent feature? The gang at GameRant spoke to Petoons Studio co-founder Sergio Garcia to find out.

Yeah, we identified one issue with other Metroidvanias. They are usually a bit hard to play or not so easy. Some people get stuck at points, and they don’t finish the game. We wanted to introduce multiplayer not just to play the whole game in multiplayer, but to give you the opportunity to talk to a friend, family, or whatever partner and just say, “join me in this adventure and help me to beat this boss” or whatever.

[Petoons Studio co-founder Sergio Garcia]

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