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There are a number of companies that have worked quite extensively on Switch when it comes to ports. Virtuos is one of the most prominent names in that arena, having worked on Switch ports for NieR: Automata The End of YoRHa Edition, XCOM, BioShock Remastered and many others.

In an interview with Famitsu magazine, Virtuos CEO Gilles Langourieux spoke up about what Switch ports mean to the studio, and how they approach the work that goes into them.

It’s also important to note that the Nintendo Switch is an important platform to Virtuos, market-wise. When developers decide to release games on multiple household consoles, they often develop them for the PlayStation 5 or Xbox Series X/S in-house, and then turn to the Nintendo Switch. Many struggle with that porting process, but Virtuos originally worked in asset creation, so we know that area well. We’ve gotten a lot of positive feedback on our direction work on the Nintendo Switch ports of games such as Dying Light: Platinum Edition and NieR: Automata The End of YoRHa Edition.

When working to port something, you want the code to be optimized for the Switch. However, there aren’t any ‘If we do this, it’ll be fine,’ fix-all solutions, you have to create a custom method for each title. Our first step is to run the game on the Switch and from that we can notice and battle any issues that arise, for example, ‘There’s a high burden on the processors at this point, let’s try this!’ We utilize our experience from years of remastering work for that.

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