A centuries-old technique that still impresses
LUNARK is an upcoming cinematic platformer that pays tribute to the genre’s best, including games like Another World and Flashback. That tip of the hat also applies to LUNARK’s cut-scenes, which utilize a technique called rotoscoping; an animation process that’s been around since the 1880s!
In a new blog from LUNARK dev Johan Vinet, we get to see the entire process of rotoscoping from start to finish. LUNARK is far from the first game to put rotoscoping to use, but having the technique on display in a new cinematic platformer is yet another way to pay homage to the greats that came before it.
The GIF above is just one example of how LUNARK uses rotoscoping to create cut-scenes, and as you can see, Vinet himself took on the task of providing the necessary footage for the game. How many other devs are willing to do their own stunt work for their games?!
If you want to learn more about this entire process, check out the LUNARK rotoscoping feature here.