An update is available for Dust & Neon. You can see the patch notes for this update below.
- BUG: Fix a reported blocker in Sabotage mission.
- BUG: Fix brain booster effects not being added properly.
- BUG: Fix shotgun grunts sometimes not being able to hit.
- BUG: Boss health bar goes away if going into the pause menu.
- BUG: Enemies can shoot from outside the screen sometimes.
- BUG: Sticky sprint doesn’t work on keyboard/mouse.
- BUG: Distortion effects are missing.
- BUG: Loot achievement doesn’t count non-picked-up/scrapped weapons.
- BUG: Fixed auto-aim when hip firing
- BALANCE: Increased effect of rank on guns.
- BALANCE: Flip order of some gun shop upgrades.
- BALANCE: Adjusted dropped ammo for rifle and shotguns.
- BALANCE: Tweak some brain booster effects.
- BALANCE: Adjust some enemy stats (faster exploding critters, less delay in turret critters, faster reload for tanks)
- BALANCE: Adjust xp curve to flatten (faster xp gain) after level 20 to reduce grind.
- BALANCE: Adjust damage falloff for guns, less range for revolver and shotgun before damage is reduced.
- BALANCE: Increase the player weapon damage/enemy health curve that multiplies these based on rank.
- BALANCE: Adjusted some prices in home base.
- IMPROVEMENT: Rewrite mission board generation to be more varied. Regenerate all missions on every return and base it on the last two played missions to avoid too much repetition.
- IMPROVEMENT: Generate harder missions if the player has survived for a long time.
- IMPROVEMENT: Added more variations to Sabotage Mission house.
- IMPROVEMENT: Made Kill Target enemies a bit more challenging.
- IMPROVEMENT: Added warning visuals to traps.
- IMPROVEMENT: Redesigned Boss 5 a bit to be snappier.
- IMPROVEMENT: Add a few variations to Destroy Target barrels and make them explode faster to reduce the feel of grind on these missions.
[P-N]
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