No Man’s Sky has been updated to Version 4.2, which includes the Interceptor expansion. You can see the full patch notes for this update below.
SENTINEL INTERCEPTORS
- Hostile Sentinel interceptor starships are now procedurally generated from a wide variety of parts.
- Players are now able to track down and repair a crashed Sentinel interceptor in order to repair it and claim it for their own fleet.
- A unique repair mission has been added to guide players through the salvage process.
- There are a variety of ways to locate a downed interceptor, including destroying a Sentinel capital ship; completing a bespoke story encounter; defeating new corrupted Sentinel planetary forces; and via mysterious new abandoned encampments.
- Player-owned interceptors use their own unique array of core technologies, though they still benefit from the installation of general starship upgrades.
- Player-owned interceptors have a unique cockpit.
- Player-owned interceptors have a unique planetary flight model, with the ability to hover.
COMBAT
- A number of improvements have been made to the locomotion system for Sentinel Quadrupeds, reducing visual glitches and jittering.
- Sentinel Quadrupeds are now more mobile in combat, moving frequently and making better use of their pounce and jump attacks.
- Sentinel Quadrupeds now have a wider range of targeting, allowing them to track players without having to reposition.
- Sentinel Quadrupeds can now use active camouflage to cloak themselves while evading player attacks.
- Corrupted Sentinel drones have been reworked visually.
- Corrupted Sentinel drones can now heal each other.
- Corrupted drones now make better use of cover.
- Corrupted drones now choose from a range of weaponry, including rapid fire projectiles; a close-range blaster; long-distance grenades; and a flamethrower.
- A large, ground-based corrupted Sentinel unit has been added. This heavily-armoured semi-arachnid machine benefits from its own stealth mode and long-distance pounce attack, as well as a flamethrower and grenade based weapons.
- Their highly mobile body and leg setup allows rapid sideways movement and continual player tracking.
- These enemies come in both large single varieties, and a smaller, swarming variety. The swarm variant is more aggressive in melee range, and will self-destruct at low health levels…
- A new unique resource has been added as collectable loot from these corrupted quadrupeds.
CORRUPTED WORLDS
- Some planets that previously generated extreme sentinels have now become corrupted worlds.
- Corrupted worlds have their own unique array of planetary Sentinel forces.
- Corrupted worlds are also home to dissonance resonators, strange extraction machines guarded by corrupted Sentinels.
- Corrupted Sentinel planets have their own unique resources and objects.
- New refiner recipes have been added for corrupted Sentinel resources.
- Corrupted worlds have a new unique lighting/visual effect.
- Newly corrupted worlds that previously had superheated rainstorms have new and stranger storms.
- A new building type, the Harmonic Camp, has been added exclusively to corrupted worlds. These mysterious abandoned encampments are home to many secrets…
- A new mission is available at the Nexus, requiring players to work together to destroy the new machinery found on corrupted worlds.
- New player titles have been added for those brave enough to battle corrupted Sentinels.
CUSTOM WONDERS
- A new section has been added to the Wonders catalogue, “Personal Records”.
- This section allows players to assign any planet, creature, flora or mineral discovery to its own custom wonder category.
- Personal records are all assigned their own player-chosen name.
- Personal records can be assigned from within the catalogue, or directly from any of the discovery pages.
- Personal records can be overwritten with other discoveries, or discarded entirely to create space for new categories.
SENTINEL MULTI-TOOLS
- A new class of salvaged Multi-Tool has been added.
- These hybrid Sentinel/salvaged tools are found at mysterious harmonic encampments on corrupted Sentinel worlds.
- These Multi-Tools come in a range of classes, C to S, and are unlocked by defeating the harmonic lockdown at the encampment.
- Salvaged Multi-Tools are acquired for free but will require custom repairs to fully unlock all available inventory slots.
CUSTOMISATION OPTIONS
- A new style of jetpack customisation has been added, the Aeron Turbojet.
- Unlock this new Sentinel-themed jetpack by following clues found at mysterious encampments on corrupted Sentinel worlds.
- A number of new customisation options have been added to the forthcoming items for the Quicksilver shop, including cloth-based hoods for Geks and a new cape design. These items will appear for unlock via community research in the near future.
UI
- The various maintenance and repair UI screens now use a more informative error message when unable to repair the selected item.
- Technologies that are ready to repair are now highlighted with an inventory slot animation on the various maintenance and repair UI screens.
- Extreme or corrupted Sentinels are now highlighted when looking at planetary information through the Analysis Visor.
- The mission notification now has a darker backing when piloting a starship in first person, to make mission text more readable when displayed over cockpit details.
- The “Switch Multi-Tool” option has been repositioned in the Quick Menu for easier access.
- The “Change Secondary Weapon Mode” icon in the Quick Menu has been redesigned for clarity.
SENTINEL CAPITAL SHIP BATTLES
- The Sentinel capital ship deployed at a 5-star wanted level in space is now destructible.
- Defeating the capital ship will clear the wanted level back to 0, and will award players a unique item to help them track down their own crashed Sentinel interceptor.
- Fixed an issue that caused Sentinel capital ships to use an incorrect warp-in effect.
- Fixed an issue that prevented Sentinel capital ships from launching additional interceptors when their current complement was defeated.
- The starship’s final usable weapon will no longer be damaged by enemy fire.
BUG FIXES
- Fixed a significant number of memory-related crashes on consoles.
- Fixed a rare hang during loading.
- Fixed a Nintendo-Switch specific hang during combat with Sentinel drones.
- Fixed an issue that caused first-person Exocraft cameras to be pointed at the ceiling.
- Fixed an issue that caused randomised options (such as player customisations or Multi-Tool appearance) to remain fixed for some players when starting a new expedition.
- Fixed an issue that prevented the third-person starship camera from wandering during pulse-engine driven flight.
- Fixed an issue that could cause errors in creature navigation after the terrain was damaged by the manipulator or by grenade fire.
- Fixed a Nintendo Switch-specific issue that could result in players getting stuck in a loop of visiting graves in the A Trace of Metal mission.
- Fixed an issue that could prevent the living ship from contacting the player at the appropriate mission stage if key mission items were stored in the inventory of a starship that was not your current primary ship.
- Fixed a mission flow error in the hand-in stage of the Nexus mission to cleanse an infested planet.
- Improved the name of the current objective used in the UI when using the Analysis Visor’s target sweep mode to hunt specific resources that are currently too distant for a signal lock.
- Fixed an issue that caused the wrong building name to be used when looking at buildings through the Analysis Visor.
- Fixed an issue that could cause some core Exosuit technologies to be duplicated within the inventory.
- Fixed a number of visual glitches with the jumping animation of the Exotic Wingpack.
- Significantly improved the quality of the active/inactive particle and lighting effects for Gravitino Balls.
- Fixed a number of networking issues with the player cloaking device.
- Fixed an issue that could cause Sentinel drones to attack the player while they were using an interaction or otherwise in a situation where they did not have camera control.
- Fixed a number of issues that could result in the wrong controller button icon being used in various pieces of in-game text.
- Fixed an issue that caused an empty “Button Preferences” section to appear within the options menu in certain configurations.
- The message displayed when unable to interact with something because of its cost has been improved.
- Fixed an issue that would cause the number of free slots required when the inventory is full to be overestimated by 1.
- Fixed a number of issues where in-game text would not use the correct names for various starship technologies when using a living ship.
- Fixed an issue that prevented players from engaging the pulse engine within 5 seconds of loading a save in space.
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