The final DLC in the Xenoblade Chronicles 3 Expansion Pass is now available. You can see the trailer for this DLC, dubbed Vol. 4 – Future Redeemed, above.

Set before the events of Xenoblade Chronicles 3, players join a cast of new and familiar characters in an original story scenario that connects all three installments in the Xenoblade Chronicles series. Future Redeemed also features new battle mechanics, such as Unity Combo, where two characters can attack in unison.

In Xenoblade Chronicles 3, Aionios is the backdrop to an endless conflict between two opposing nations: Keves and Agnus. Through a chance encounter, a group of six soldiers hailing from both rival nations resolve to put aside their differences and work together to expose a new threat – far greater than that of their ceaseless battle. Players can join Noah, Mio and their friends as they traverse epic landscapes, battle ferocious creatures and fight to break the never-ending cycle of violence that binds their homelands.

Like in previous Xenoblade Chronicles games, battles start by facing enemies directly in the field. Players can control Noah’s party of six and meet additional characters during the adventure who can join the party as support characters. Each fighter has their own role in battle, which allows for diverse strategies. Their class influences how characters battle, and they can harness powerful abilities, called Arts, to strive for victory. Each of the specific tag-team pairs in the party can also make use of the Interlink system and combine into a giant form called Ouroboros.

With this, the game has been updated to Version 2.0.0. You can see the patch notes for this update below.

Additions to Spec

  • Added functionality to receive Expansion Pass Wave 4.

Bug Fixes

  • Fixed an issue where starting a NEW GAME after acquiring swimwear would make the player unable to receive the swimwear.
  • In the event that this issue is already affecting your game, updating the title will cause the swimwear to already be acquired.
  • Fixed an issue where a character’s status display in battle would remain the same as when interlinked.

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