Rogue Legacy 2 "Swan Song" update coming soon
Going out with a bang
Cellar Door Games has announced that they’re working on the ‘Swan Song’ update for Rogue Legacy 2. It’ll be coming to Switch sometime within the coming weeks, and it’s jam-packed with content, tweaks, and more. You can see a breakdown of what it includes below.
3 New Ways to Play – Fans of the original Rogue Legacy may be familiar with the game’s hardest achievement, Thanatophobia, which required the game be completed in 15 lives. Well, we’re bringing it back as an official Special Game Mode, alongside two other modes that truly spice up the experience. Thana-two-phobia takes the original challenge and dials it to 11, with Prime bosses and harder biomes, while True Rogue pits you against the gods of RNG. This mode randomizes your character, drops you in random biomes, and tests how far you can get on a single life.
Dream A Little Dream – Deep within the shadows of an oppressive Kingdom lies the faint light of hopes and dreams. This latest update will be introducing Dreams, unique experiences similar to Scar Challenges that allow you to play out the fantasies of some of the most iconic characters in the game. What those fantasies are you will have to discover on your own. *Unlike Challenges, Dreams do not count towards earning certain achievements.
Fables For All – We’re completing the cycle and adding three new Fabled Weapons in this final update. Bring both shock and awe to your foes with Mjolnir, strike fear into their hearts with a hand puppet, or just take on the righteous tides with your surfboard. With the addition of these remaining Fabled Weapons, all Classes in the game now have one tied to them in the Soul Shop.
Customization is the Spice of Life – To wrap things up, we are adding some minor customizations for both new and long-time fans of the PC/Mac/Linux version of the game. The first is the ability to add your own custom localizations. Please note that due to the nature of font generation, the feature is only available for languages in Latin or Cyrillic. We’re also adding custom seeds for speed runners, along with ways to validate them.
SPECIAL GAME MODES
We’ve added three new Special Game Modes for players who have done everything there is to do but are still hankering for more. They are designed to strain even the most veteran players, so it’s highly recommended that you beat the game at least once before attempting these challenges. Each mode has special conditions to earn a silver or gold trophy and tracks your best times, so there’s always reason to give them another shot.
For the first Special Game Mode we wanted to see what happened if Rogue Legacy played more like a traditional roguelike. Things go a bit crazy as True Rogue gives players a single attempt to conquer the Kingdom with a random Contrarian Class. Rather than the familiar world, you now start in a random biome, and with each boss beaten you teleport to a new random biome with the option to choose a new Contrarian Class. Not every biome has to be completed though, and they are now smaller while holding more Relic rooms and Curio Shoppes. This keeps the runs short and sweet, and are designed as a single-sitting affair (though you can quit and take a breather at any time). And finally, to keep resources relevant, all gold, Ore, and Aether collected earns you valuable Resolve instead.
We’re bringing back an oldie but a goody with Thanatophobia. Originally the hardest achievement in the first Rogue Legacy, in this official game mode you are given only 15 lives to complete the game. Once you’re out of lives your save file is deleted. To make things really spicy, you are allowed to play each Class only once, so if your favourite Class perishes, you’ll have to make due with whomever is left.
By our own admission Rogue Legacy 2 is a fair bit easier than RL1, so to keep some of the challenge the original offered we’re sequelizing Thanatophobia. For Thana-two-phobia the rules are the same, except enemy and boss Burdens are applied, meaning more challenging biomes and much more challenging boss fights. We’re not totally masochistic though, so to give players a fighting chance all Fabled Weapons are unlocked.