The Last Spell has been updated to Ver. 1.0.2.12. You can see the patch notes for this update below.
BUG FIXES
- Fixed the skill “Leapfrog” not taken into account for lifetime stats (“Walls jumped”) and meta progression
- Fixed bosses having a debug key name in the “Nemesis” lifetime stat
- Fixed total essence decrease before increase when getting the collection “No time to waste”
- Fixed the building actions UI breaking when using the UI scale option
- Fixed Heroes not being able to be generated with Medium or Heavy armors (body armors & pants)
- Fixed ballistae playing during victory sequence and breaking the camera in the victory cinematic
- Fixed the meta condition “Have a Hero reach X in Y attribute” that was not refreshed when having an attribute increase due by a perk
- Fixed “Blood Magic” perk not refreshing the replaced perks
- Fixed unit portrait hover/click not working as intended
- Fixed the poison damage attribute of the “Poison Daggers Scroll” not matching the Dagger’s Poison Daggers skill
- Fixed the contagion alteration behaviour: should not propagate several times during the same cast (or rather multi-hit iteration)
- Fixed some save corruptions happening when the computer crashed (blue screens, power cuts…)
- Units spawned by enemies’ skill don’t destroy traps and warp gates anymore
- Shifting buildings on the final map are now destroyed by the fog at the beginning of the night
- Shifting buildings and Mist censer can’t spawn on warp gates anymore
- Fixed a controller bug where the player could to buy an unselected item in the reward menu
- Fixed a controller bug where after leaving the reward panel without choosing a reward the cursor remain displayed
- Fixed the meta condition “Stun X enemies.” which now counts every types of stun on enemies (including traps)
- Fixed Hero attribute tooltips not updating when switching hero using hotkeys
- Fixed a bug where players can open the Night Reward panel with the character sheet open
- Fixed Achievements “Taste the pain” and “Embrace the pain” that could be unlocked with the Boundless mode activated
- Fixed Head-on and Inertia perks incrementing their counter when reloading a run during the night
- Fixed the Specialist perk not working when reloading a run during the night
- Fixed the Kindled enemy not being affected by apocalypse bonuses
- Fixed the skill hotkey in the Heroes how to play being displayed as “unassigned”
- Fixed the level up button disappering after using the Hero customization tab
- Fixed hero customization tab sometimes saving some attributes when leaving with the Esc key
- Fixed Corpses sounds volume
- Fixed some texts that were not updated after changing the name of a Hero
- Fixed a text in the commander journal that was not displayed correctly in all non-Latin languages
- Fixed the Druidic staff skill order that was not correct on some variations
- Fixed the omen tooltip remaining on screen when quitting the omen panel
- Fixed some visual bugs on the goddess of the Oraculum
- Fixed Oraculum button disappearing on load
- Fixed the city stash that was unavailable if the player opened the level tab through the end-day warning
- Fixed a navigation problem with controllers on the level up tab
- Fixed some bugs on the perk planner
- Fixed Shop item slots being draggable despite being sold out
- Fixed a red pixel appearing on the world map
- Fixed the text for the “Charge Scroll” skill which was displaying a key code instead of the skill’s name.
- Fixed a softlock occurring when taking the perk “Explosive Hemoglobin”
- Fixed a softlock occurring when corpses spawn on the same tile as a hero.
- Fixed the text for the “Bee Sting Scroll” skill which was displaying a key code instead of the skill’s name.
QoL
- Placing a building now moves the heroes underneath if needed
- Improved sound mixing for skills, enemies and Corpses
[P-N]
Comments (0)