GrimGrimoire OnceMore debut trailer released, plus new info and screens
Revisiting Vanillaware's first console game
GrimGrimoire OnceMore, a remaster of Vanillaware’s 2007 real-time strategy PS2 game, was just announced yesterday. 24 hours later, we have our debut trailer and much more!
A deluge of information about the remaster has been released, so we’ll start with the official synopsis of this remaster.
GrimGrimoire is a magic fantasy real-time strategy game in which a young wizard girl named Lillet struggles to uncover the truth in order to avoid reliving the same five days and impending disaster. Developed by Vanillaware and published by Nippon Ichi Software, it was first released in 2007.
Resurrected as GrimGrimoire OnceMore for PlayStation 4 and Switch, this remastered release features high-resolution graphics and new systems that make the game more enjoyable, including “Great Magic” that can turn the tides in battle and a “Skill Tree” to strengthen your familiars.
Next up, a bunch of screens and art have been released as well. You can snoop through an entire gallery’s worth of assets here.
As we mentioned yesterday, the game is getting both a digital and retail release in Japan. You can see the cover art for that physical release above. Those interested in GrimGrimoire OnceMore will be able to pick it up on the Switch eShop or at retailers in Japan on July 28th, 2022 for 5,478 yen.
As GrimGrimoire OnceMore is a remaster, the game will include both tweaks to the original title and completely new features. You can see a bullet point list of those changes and additions below.
- High-Resolution Graphics
- Newly Recorded Character Voice-Overs
- New System: “Great Magic” (“Mana Burst” shoots a flame that deals damage to a wide range; “Resurrection” recovers the HP of injured party members; and so on.)
- New System: “Skill Tree” (use coins earned from completing tasks to upgrade and unlock abilities)
- Gallery Function (view illustrations produced for GrimGrimoire and GrimGrimoire OnceMore)
- “Fast-Forward” function for battle and story parts
- “Mid-Battle Save” function for battle parts
- the difficulty level of “Hard” mode has been adjusted to be more challenging
Outside of that, a recap for all the gameplay elements from the original GrimGrimoire have been shared, alongside character profiles for the cast. If you’d like to revisit all of that content, you can find a complete breakdown of that content in Gematsu’s feature.