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As we shared earlier today, Disgaea 7: Vows of the Virtueless is seeing Switch release in the west on Oct. 3rd, 2023. Ahead of that release, Disgaea 7 Director Shunsuke Minowa is making the rounds to let fans know this outing will right the wrongs of the previous entry.

While Disgaea 6 wasn’t a bad game by any means, it did make a number of changes that left fans feeling somewhat disappointed. In an interview with Siliconera, Minowa acknowledges that negative feedback, which pushed the team to get to work on this new installment.

Development for Disgaea 7 began around June of 2021. We were taking into account the mixed reception to Disgaea 6, as well as player feedback from Disgaea 6, and decided that we wanted to quickly get a game into players’ hands that they would enjoy. Additionally, the series’ 20th anniversary felt like an appropriate time for Disgaea 7 to come out.

[Director Shunsuke Minowa]

In an interview with Destructoid, Minowa shed more light on one of the main features in Disgaea 6 that fans didn’t seem to enjoy.

With Disgaea 6, we tried various things to simplify existing systems in order to let new players acclimate themselves more easily.One of those was the auto-battle feature. In a sense, we did accomplish this goal with this feature, however this feature removed one of the main joys of the series, which is actually playing through the stages. Through this, we lost a key aspect of Disgaea.

[Director Shunsuke Minowa]

Finally, in a chat with The Mako Reactor, Minowa explained how Disgaea 7 is going to retain some elements of Disgaea 6, but do so in a way that’ll ensure longtime fans are pleased this time around.

In Disgaea 7, we gave auto-battle an associated cost, and made it so that the player had to manually choose to skip playing in battles. Treating it in this way gave more agency back to the players and made auto-battle more of a conscious choice rather than an automatic feature.

[Director Shunsuke Minowa]

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