Announced today as part of Day of the Devs: Summer Game Fest Edition 2023, Die Gute Fabrik are excited to reveal Saltsea Chronicles, their new story-driven adventure game. Set in a post-flood world, a crew of misfits must heist a ship and mount a rescue of their missing captain. Their investigation and the decisions they make will see them explore a series of islands, meet different communities, and see the lives of people now, built on the ruins of the world that came before – all as they unravel the mystery at the heart of the game.

Saltsea Chronicles will be coming to PlayStation 5, Nintendo Switch and PC later this year. Saltsea Chronicles was made possible by the support of the Private Division Development Fund.

Captain Maja’s misfit crew must heist their impounded ship and mount a rescue of their missing crew member. Guide the crew across islands of a post-flood world known as ‘Saltsea’. Explore strange and wonderful communities, uncover a deep conspiracy, choose where to go and which crew members to investigate with, and chart a journey through a story told across an entire archipelago.

Visit different island communities as you investigate the mystery at the heart of the game. Each built on pre-flood ruins – in beautiful and beguiling ways. As you explore you will uncover different pathways through a rich and varied series of islands. This flooded world (betrayed by the so-called Hoarders) barely remembers a time before the Flood. They rebuilt on the ruins of what came before, and new talents and technologies took the place of the old. Many surprises await!

In Saltsea Chronicles you guide the entire crew through the story. As well as investigating the mystery of your captain’s disappearance, you will uncover secrets, create and resolve tensions between the crew as well as adding to your number as you meet others who ask to join you.

Each episode you will pick which island to visit and who to send on the expedition – your choices will unlock different content, develop relationships, and give you a chance to resolve (and create) tensions within the crew.

With a lightning-fast navigation system, you’re free to hop around the islands as you explore. Choose between short and snappy observations, or dig deep into conversations with your crewmate or the locals; explore the islands across different times of day.

Was your captain kidnapped? Or did she leave of her own free will? Keep track of the mystery in Murl’s Log and collect records of your encounters as stickers in the Almanac. Different playthroughs will take you to different islands, meet different characters and have dramatic consequences for your crew. You can replay from any chapter and branch your save file to meet new crew members, explore different communities and trace alternative pathways through the rich and gripping story.

From an award-winning and diverse writersroom – with experience in Young Adult fiction, film, theatre, poetry and games – Saltsea Chronicles imagines a rich world. The game shows communities built from scratch and free of some of the baggage of our world. And yet is still complicated by universal questions of what it means to live together in the context of one another. A story which traces meaningful themes with humour, lightness of touch, and care.

Distinctive print-inspired art style - A unique art style inspired by risograph print techniques brings a story-book aesthetic to the fantasy-tinged world of Saltsea Chronicles. Brought to life with beautiful bespoke animation.

Try your hand at Spoils - Spoils is a trick-taking card game from the world of Saltsea Chronicles. Play cards with each local community, but watch out – some islands have their own house rules!

An original score by Eli Rainsberry - IGF-nominated composer and sound artist Eli Rainsberry (No Longer Home, A Monster’s Expedition) presents a musically hybrid score and soundscape guided by the spaces and characters of Saltsea Chronicles.

Navigate the drama as well as the seas - Tensions between crew members are represented by Issues, small ‘relationships quests’ you can track, resolve, or sometimes, just have to be left unsolved.

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