Afterimage has been updated to Ver. 1.0.6, which includes the Trial of Soul content. You can see the patch notes for this update below.

Adjustments:

  • Adjusted the down-kick control of the item “Left-wing feather of Windwalker”
  • Adjusted the logic of finishing the map exploration, now the exploration percentage of certain map will automatically reach 100% once the player has found all the treasures in this map
  • Adjusted the switching interval between music and map name when switching between different maps
  • Adjusted the auto-save, now the game will auto-save when the player unlocks a new achievement

Bug fixes:

  • Fixed an issue where the save file would be corrupted
  • Fixed an issue where the game sound could not be heard in PC version
  • Fixed an issue where memory leak could happen
  • Fixed an issue where the achievement “Epicure” could not be unlocked, added item “Clover” to the droplist of enemy “Living Vine” and “Rainbow Egg” to the droplist of enemy “Pyro Devourer”(The base drop rate are both -3%)
  • Fixed an issue where the lamp could not be lightened while sailing in the map “Misty Waters”
  • Fixed an issue where a certain scene in the map “Heart of Veins” was incorrectly blocked by the foreground
  • Fixed an issue where a savepoint was displayed incorrectly in the map “Field of Pyro”
  • Fixed an issue where the player could not take the quest “Sea of Souls”
  • Fixed an issue where a certain display problem happened in the quest “Persistence”
  • Fixed an issue where the item “Reminiscence of the Sun” would kill the player incorrectly
  • Fixed an issue where the player could get hurt while the pop-up window was displaying when obtaining an key item (now the game will automatically pause when the pop-up window is displayed after obtaining a key item)
  • Fixed an issue where some minor mistakes of English localization existed
  • Fixed an issue where the skill “Tiger Claw” could pass through walls and caused the player to be stuck
  • Fixed an issue where the player could open map while talking to the NPCs
  • Fixed an issue where the enemy “Failure” could flash out of the screen
  • Fixed an issue where the attack animations might end prematurely when the enemy is attacked continuously during its attack animations
  • Fixed an issue where the weapon “Fiery Claw” had wrong Chinese description
  • Fixed an issue where the attributes of automatic recovery of HP and MP still took effect when the character was in a static state such as dialogue, opening the item menu, and teleportation

Nintendo Switch

  • Enabled FSR in dock mode
  • Enabled sharpening in handheld mode
  • Improved foreground resolution
  • Optimized the performance of some maps
  • Fixed the problem that the Switch OLED may have white borders in some maps
[P-N]

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