FATAL FRAME: Mask of the Lunar Eclipse originally launched as a Wii exclusive all the way back in 2008. Furthermore, the game was actually published by Nintendo as well.

Many were shocked to see Nintendo and Koei Tecmo collaborating on a FATAL FRAME, much less stepping in to publish the title. Nowadays, FATAL FRAME: Mask of the Lunar Eclipse is available on Switch and a multitude of other platforms, but the game’s Wii origins still remain an interesting topic of discussion.

In a recent interview with Famitsu, Makoto Shibata, director of FATAL FRAME: Mask of the Lunar Eclipse, shed some light on how the Wii deal came to be. You can see his full comments on the matter below (h/t Nintendo Everything).

What led to this game being developed jointly with Nintendo?

Shibata: At the time, there was a trial expo for the Wii for developers, and I went to play just as a gamer. There, Nintendo said to me, “You would be able to make a horror game for the Wii, wouldn’t you, Shibata-san?” It might have just been a light-hearted joke, but I thought that the console would work well with horror after actually playing on it. While wondering if I would get scolded for bringing in a scary game, I made a proposal, and to my surprise it was accepted. That was the beginning of my cooperation with Nintendo.

How close was your relationship with Nintendo while developing together?

Shibata: During the development of the original version, they were already doing detailed checks, and discussed their thoughts and opinions on the story or game, so it was quite a close relationship. For the remaster, people who oversaw development of the original were assigned, and they sharply pointed out how things differed from the original.

Add Comment

Comments (0)

No comments yet. Be the first!