Hit'em where it hurts
Masahiro Sakurai is back with yet another installment in his game development video series, and this time he’s focusing on the ‘Effects’ category.
According to Sakurai, providing feedback when a character attacks or gets hit is important, especially in games like Smash Bros. where the camera is pulled back. That’s where hit marks come in!
In today’s video, Sakurai goes into great detail on hit marks, detailing how they work and why they’re so crucial.