I guess it’s a week for Nintendo patents! Earlier this week, we caught with of a Nintendo patent for in-game mini-maps, and today yet another patent from the Big N has surfaced.
Nintendo’s latest patent is related to how characters and their clothing interact with one another. We’ve all seen games where some element of a character’s clothing cuts through their body, such as a cape, jacket, or so on. Nintendo’s new patent aims to make that issue a thing of the past.
Nintendo’s patent, which uses a tech called ‘Deformation,’ makes a character model slightly smaller underneath certain pieces of clothing, and clothing is given an extra layer as a buffer. Previously, developers had to make entirely new character models to make sure clothing fit properly, and there were still issues. Hopefully this solution means the problem will go away permanently.
This patent was filed by Zelda: Breath of the Wild technology supervisor Takuhiro Dohta, which certainly makes you think it’ll apply to Breath of the Wild 2 in some way. There’s no doubt Link will be wearing a variety of outfits in the sequel, just as he did in the original. I guess we’ll have to wait until more of Breath of the Wild 2 is shown to see if this tech has been implemented.