No Man’s Sky has been updated to Ver. 4.44. You can see the patch notes for this update below.
- Sentinel capital ships are now equipped with shield generators that must be destroyed before their hull can be damaged.
- Improved the VFX for Sentinel capital ship weapons.
- Fixed a number of multiplayer syncing issues with Sentinel capital ships.
- Fixed an issue that prevented the warp-out effects from correctly playing on the Pirate Dreadnought.
- Added new pirate freighter warp effects.
- Fixed some minor collision issues on the pirate freighter.
- Fixed an issue causing some low priority missions to appear on the galaxy map.
- Fixed an issue causing pirate titles to not unlock.
- Fixed an issue that could cause the the organic frigate quests not to work as expected in multiplayer.
- Salvaging the Atlantid Multitool now awards Void Motes.
- Fixed an issue that prevented barrel rolling during warp.
- Fixed some untranslated pirate name in empty systems.
- Fixed an issue that caused Vy’keen pirates to act as if they were Gek in very specific circumstances.
- Fixed an issue that caused Autophage missions to repair lost heads to become blocked if the head in question had already been repaired.
- Fixed an issue that could cause floating drone heads to be loaded as freighter workers in place of Korvax entities when warping your freighter to an empty system.
- Fixed an issue that could prevent progress in the Voyager’s Expedition milestone to find a creature with corrosive blood.
- When crafting items, players are now alerted if they have the right ingredients but those items are in an inaccessible inventory.
- Fixed an issue that could cause Autophage staff assembly to choose an incorrect seed for subsequent creations after cancelling out of the preview of the assembled staff.
- Fixed an issue that could cause the players to do damage to themselves when using the multitool.
- Fixed a performance regression related to mesh rendering.
- Fixed a hang related to loading missions.
- Fixed a crashed related to the HUD.
- Fixed a crash related to procedural textures.
- Fixed a crash related to loading player bases.
- Fixed a crash related to the shop interface.
- Fixed a crash related to the aerial scan camera.
- Fixed a number of crashes related to memory management.
- Fixed an issue that prevented the Dream Arial from functioning correctly.
- Removed a pink cube attached to some dropship variants.
- Fixed an issue which could result in multitools changing colour.
- Fixed an issue that caused the Sentinel Interceptor generated at each crash site to have changed appearance.
- Fixed a crash when salvaging certain Multitools.
- Fixed an issue that incorrectly stopped the Autophage from awarding Void Motes if players had unlocked every piece of Autophage armour.
- Fixed an issue that blocked most Autophage presets from appearing in the Appearance Modifier UI.
- Fixed an issue that caused the Autophage heads earned during the Singularity expedition to incorrectly appear as locked in the Appearance Modifier UI.
- Fixed an issue that could prevent the Autophage from navigating correctly around their camps.
- Fixed a text issue with some hover tips in the Appearance Modifier UI.
- Fixed an issue that caused some Autophage-related entries in the Catalogue to appear too early.
- Fixed an issue that caused the custom staff assembly UI to be inaccessible at Harmonic Camps.
- Improved the visuals when previewing custom-assembled staffs.
- Fixed a number of visual issues with some custom-assembled staffs.
- The preview image show when assembling a custom staff can now be rotated.
- Fixed a number of visual issues with holding Multi-Tools.
- Fixed a number of animation issues with the Voltaic Staff.
- Fixed an issue with the position of the player torch when using a staff.
- Fixed a number of networking issues when syncing elements of the Dreadnought battle in multiplayer.
- Salvaged freighter technology upgrades earned by destroying the pirate Dreadnought are now always S-Class.
- Fixed an issue that prevented the anti-freighter torpedo from playing the correct effect when it impacted on shield rather than the hull.
- Fixed an issue that caused some player freighters to have changed appearance.
- Fixed an issue that allowed players to destroy their own freighter.
- Pirate frigates now have a teleporter aboard, allowing quick return to your freighter after boarding.
- Fixed an issue that could cause errors in mission text at the moment torpedoes are launched at the civilian fleet in multiplayer Dreadnought battles.
- During the first phase of the battle against a pirate capital ship, the Dreadnought will now more aggressively target smaller ships in the civilian fleet.
- The destruction effects for the pirate Dreadnought have been improved.
- Fixed an issue that could cause some players to lose the marker for the Portal during The Purge mission.
- Fixed an issue that prevented access to the quick menu in the ship if swap build/quick menu was enabled.
- Fixed a number of audio issues.
- Fixed an issue that could prevent some camera shake effects from working correctly.
- Fixed a number of issues that prevented Twitch drops from being successfully redeemed.
- Fixed an issue that could trap players in a loop in the UI where pressing back would cycle between the same three pages.
- Fixed a hang that could occur when players were targeted by security systems on derelict freighters.
- Fixed a rare issue that could allow players to have their last ship weapon destroyed during combat.
- Fixed a crash related to the mission system.
- Fixed a crash that could occur when reloading the game shortly after the initial load.
- Fixed a crash related to networking.
- Fixed a crash related to frigates in multiplayer.
- Fixed a UI crash.
- Fixed an issue with Twitch Rewards.
- Fixed an issue with the Personal Refiner.
- Fixed a crash related to networking.
- Fixed a crash related to the Automated Feeder.
- Fixed a crash that could occur when joining a multiplayer game.
- Fixed a crash related to buildings.
[P-N]
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