The original Star Fox on the Super Nintendo wasn’t just a technical marvel, it was also a fantastic game that featured incredibly alluring gameplay. There have been plenty of Star Fox titles since that initial outing, but one of the lead devs on the 1993 thinks they’ve all been lacking an important element or two.
In an interview with VGC, Star Fox dev Dylan Cuthbert says he’s sure that the Star Fox series will return sometime down the road. With that said, Cuthbert thinks subsequent entries in the Star Fox franchise failed to reach the heights of the original due to each lacking key elements. Cuthbert says that if Nintendo wants to match or surpass the SNES debut, these aspects are an absolute must.
“Oh, I’m sure [it’ll return]. I mean, they keep trying, don’t they? They keep trying, not quite achieving the original. But I think that’s one thing – my opinion is that the original was born out of the UK Amiga-style 3D at the time, games like Star Glider or Carrier Command. It was born out of those and a bit of the Star Wars Arcade game, combined with Namco’s Starblade. And then there was all the Nintendo character building, all the characters and stuff, making it very family friendly.
“It’s the combination of all those things that I suppose was what made Star Fox what it was. So some of the more recent titles – maybe, say, the Namco version, for example – are all great games, but there’s always that one element missing, that sort of UK old-school 3D shooting game element missing from it. So that one was very slick – they got the Starblade side of it perfect, but it’s a combination of all [elements], you kind of need it all in there to make it work.
And then, of course, the one that Rare made, Star Fox Adventures, that was also a good attempt but that was too British, it didn’t have the Starblade side of it. So I think Star Fox is a very complex title, because you’ve got to have all those elements in place, and that gives it the atmosphere it needs to make it really work.”