Patch 2 has been released for Double Dragon Gaiden: Rise of the Dragons. You can see the patch notes for this update below.
Movement Break Changes
- Light brake/land no longer limits player’s movement.
- Heavy brake/land duration are shortened.
Invulnerability Changes
- Player characters are invulnerable when performing throw and slam.
- Player characters are invulnerable when knocked, unless they bounce off the wall.
- All grapple special moves are invulnerable if the player grabs the target successfully.
- Jimmy’s SP3 is invulnerable for a few frames on startup.
- Uncle Matin’s SP3 is invulnerable for a few frames on startup.
- Chin Tai Mei’s SP3 is invulnerable for a few frames on startup.
- Linda’s SP1 is invulnerable for a few frames on startup.
- Duke’s SP3 is invulnerable for a few frames on startup.
Command Run Changes
- Billy, Jimmy, Chin Tai Mei and Linda will perform a dodge roll when initiate running
- When performing a dodge roll, they are invulnerable and can pick up items and weapons except dynamite.
- Uncle Matin, Burnov and Willy pushes the target when initiate running
- Duke teleport and becomes invulnerable when initiate running
- Abobo have armor property when running
- Anubis will disappear and becomes invulnerable after running for a while
Miscellaneous Gameplay Changes
- Projectile and thrown weapons Z-Axis hitbox size has been reduced.
- Frequency of enemies attacking from out of screen has been reduced.
- Certain special moves for some characters have had minor buffs.
- Breakable object can also be broken with 2 stunlock hits.
- Since players were buffed with more invulnerability, the overall difficulty has increased (especially in earlier missions).
- HP recovered from hotdog has been reduced to 15.
- HP recovery from burger has been reduced to 40.
Miscellaneous Quality of Life Changes
- Mission Select’s gang evolution cutscene can now be skipped.
- Gameplay tips have been added to Now Loading scenes.
- Through the option menu, players can choose to make defeated enemies disappear over time.
- Through the option menu, players can enable/disable screenshake.
- Through the option menu, players can enable/disable double tap forward to run.
- Through the option menu, players can enable/disable controller vibration.
- Through the option menu, players can enable/disable each HUD and floating HUD element.
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