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Patch 2 has been released for Double Dragon Gaiden: Rise of the Dragons. You can see the patch notes for this update below.

Movement Break Changes

  • Light brake/land no longer limits player’s movement.
  • Heavy brake/land duration are shortened.

Invulnerability Changes

  • Player characters are invulnerable when performing throw and slam.
  • Player characters are invulnerable when knocked, unless they bounce off the wall.
  • All grapple special moves are invulnerable if the player grabs the target successfully.
  • Jimmy’s SP3 is invulnerable for a few frames on startup.
  • Uncle Matin’s SP3 is invulnerable for a few frames on startup.
  • Chin Tai Mei’s SP3 is invulnerable for a few frames on startup.
  • Linda’s SP1 is invulnerable for a few frames on startup.
  • Duke’s SP3 is invulnerable for a few frames on startup.

Command Run Changes

  • Billy, Jimmy, Chin Tai Mei and Linda will perform a dodge roll when initiate running
  • When performing a dodge roll, they are invulnerable and can pick up items and weapons except dynamite.
  • Uncle Matin, Burnov and Willy pushes the target when initiate running
  • Duke teleport and becomes invulnerable when initiate running
  • Abobo have armor property when running
  • Anubis will disappear and becomes invulnerable after running for a while

Miscellaneous Gameplay Changes

  • Projectile and thrown weapons Z-Axis hitbox size has been reduced.
  • Frequency of enemies attacking from out of screen has been reduced.
  • Certain special moves for some characters have had minor buffs.
  • Breakable object can also be broken with 2 stunlock hits.
  • Since players were buffed with more invulnerability, the overall difficulty has increased (especially in earlier missions).
  • HP recovered from hotdog has been reduced to 15.
  • HP recovery from burger has been reduced to 40.

Miscellaneous Quality of Life Changes

  • Mission Select’s gang evolution cutscene can now be skipped.
  • Gameplay tips have been added to Now Loading scenes.
  • Through the option menu, players can choose to make defeated enemies disappear over time.
  • Through the option menu, players can enable/disable screenshake.
  • Through the option menu, players can enable/disable double tap forward to run.
  • Through the option menu, players can enable/disable controller vibration.
  • Through the option menu, players can enable/disable each HUD and floating HUD element.
[P-N]

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