image

If you’re ready for even more trombone action, Holy Wow’s got you covered! Update 1.21A is now available for Trombone Champ! And it doesn’t stop there, we also got a small peek into the future!

First up, the patch notes!

Bugfixes

When attempting to beat the final boss, you should no longer get stuck on a black screen if you fail to meet the conditions required to beat the boss.
When playing with more than one player, you should now receive the correct letter grades in the Track Select screen. Previously, the game would use the combined point total, making it far too easy to get S ranks.
The first time you first arrive at the Track Select screen and “Warm Up” is your only option, you can no longer press X to sort tracks.
Several minor bugs that could appear when switching between save slots should now be fixed.

New Content

Added two new tracks: “Down By The Riverside” and “The Barber of Seville.” This means that the Nintendo Switch™ version now has all of the tracks included in the PC and Mac versions.

Improvements

In multiplayer, the indicators for players 2, 3, and 4 have been adjusted so that it’s easier to see the position of all players.
The light bloom effect when reaching Champ mode has been replaced with a new, more visible effect. The previous effect was causing framerate drops and wasn’t rendering as expected.
The system that controls note timing (specifically, missing gaps between notes) has been updated to match the PC version. It should now be much easier to maintain combos when there are lots of short notes that are close together.
The game should now prompt you to connect a controller shortly after launching, instead of at the dark “Trombone Champ” title screen.
The score graph on the Points screen should display more accurate information when playing multiplayer.
Some timers have been adjusted to prevent animation issues from occurring when the user mashes buttons.
Hover states adjusted for the “Long Trombone” and “Rainbow” buttons on the character select screen, making them much easier to navigate with a controller.
When a secret NPC asks you for cards, the display of the cards should look more normal if you have 0 of those cards.
Now, you cannot view a track’s online leaderboards until you have at least one score for that track.
The controller should no longer vibrate when pressing ZR after you’ve finished opening a chest.
Some text issues in card language have been fixed.
Various other tiny improvements, bugfixes, and optimizations.

And now, the future!

More control settings, such as the ability to set smoothing for each control type. We are also experimenting with an alternate method for stick control.

The Trombone Customizer, which is already in the PC and Mac versions. This allows you to completely customize your trombone, choosing its colors and textures manually. New content, which is currently a secret.

Additional bugfixes and improvements!

Thats it for Trombone Chanp news. What are you waiting for? Get back to it!

About the8bitlego

the8bitlego

Hey everyone!

Thanks for reading, for more of my personal thoughts on games, comics, and more check out my Twitter. If you have an interest in photography check out my Instagram. In addition to this, I am currently a CS Major.

Add Comment

Comments (1)

autumnalblake

8M ago

@the8bitlego

Text goes off the screen haha