EA SPORTS FC 24 has received its Title Update 3 on Nintendo Switch. You can see the full patch notes for this update below.

Ultimate Team

Addressed the following issues:

  • On rare occasions, players could have disappeared from matches after a substitution or red card.
  • Following the completion of a match, sometimes the Advance menu option did not function unless another menu was first visited on the post-match screen.
  • Addressed the Ada Hegerberg Player Item causing gameplay impacting issues, the Item will become available for match use following a Server Release in the near future.
  • After watching End Highlights in a match, consecutive Squad Battles matches could not have been paused.
  • Addressed a stability issue that could have occurred when interacting with the Transfer Market.
  • Sometimes, when using Squad Builder, Player Items could have been placed in incorrect positions.
  • Stadium Item Pack openings in Ultimate Team were resulting in an unintended animation with placeholder text
  • The Squad Battles pre-match screen displayed a duration of 6 minutes instead of the intended 4 minutes per half, this was a visual issue only.
  • The Rivals Weekly Rewards timer and the Season Ends timer were reversed, this was a visual issue only.
  • SBC Group descriptions were not always visible.
  • In rare situations, UT Friendlies classic matches could have started with six players on the pitch, instead of the intended twenty-two.
  • When Comparing Price on Transfer Listed Player Items, Transfer List pages could not have been scrolled through until exiting and re-entering the Transfer List.
  • Some Stadium Items in the Store were not previewing when selected for the first time.
  • PlayStyles+ did not feature the plus symbol when viewed on a Player Bio screen.
  • On rare occasions, the Stadium Goal Pyrotechnics could have appeared in the center of the pitch.
  • When attempting to exit out of a category in the Store, the entire Store was closed instead.
  • The timer was not always displayed on the Kit Select screen for Rivals and Champions matches.
  • After exiting a Concept Player search from the Squad screen, the title did not always return to the correct screen.
  • The Shortcuts menu could have performed slower than intended on Leaderboards screens.
  • Some UI elements had font color and background combinations that were difficult to read.
  • In some specific cases, menu Shortcuts did not send players to the intended location.
  • In a rare scenario, menu Shortcuts could have interfered with Preview Pack animations.
  • Some Stadium Item rewards were not visible in Seasonal Objective rewards.
  • When selecting a Manager Item on the Squad screen and entering the Club tab, the search results did not always display Manager Items.
  • [Switch Only] A stability issue could have occurred when starting a Play a Friend match.


Made the following changes:

  • Increased ball travel distance on manually requested Clearances.
  • Slightly increased Jockey turning speed when moving at slower speeds.
  • Slightly reduced the ball travel speed on Ground and Driven Passes performed by players with the Pinged Pass and Pinged Pass+ PlayStyles.
  • Increased the likelihood of a player with the Long Throw and Long Throw+ PlayStyles to be selected for a throw-in in advanced areas of the pitch.
  • Precision Finesse Shots can now consider an aiming input change that occurs right before the ball is hit.
  • Improved visuals for the ball carrier in situations where a red card foul has been committed during a breakaway.

Addressed the following issues:

  • Sometimes, the goalkeeper could have run past their intended location when rushing out of goal
  • Players without the Intercept and Intercept+ PlayStyles could have performed contextual sliding interceptions.
  • The Pinged Pass and Pinged Pass+ PlayStyles were unintentionally impacting first-time passes.
  • Sometimes, players could have made inauthentic movements when attempting to trap the ball.
  • Trapping refers to a player attempting to control the ball when receiving it.
  • On some occasions, a player could have slowed their run for a moment when attempting to trap the ball from a pass.
  • This issue was more common when receiving Precision Passes.
  • The Drag Back Turn Skill Move did not follow the input angle as much as intended upon exit.
  • Reduced the likelihood of the Rainbow Flick Skill Move causing the ball to hit the back of the player.
  • Sometimes, a player could have taken a touch of the ball instead of attempting to perform a requested first time Chip Shot.
  • In some specific scenarios, a requested Finesse Shot could result in an unintended shooting animation.
  • In some air ball situations, Auto Switching did not follow the player’s Auto Switching Controls Settings.
  • A contextual volley could have incorrectly occurred in some heading situations.
  • A requested Header On Demand could have sometimes resulted in a tackle instead.
  • When the attacker dribbled straight at the defender, the defender could sometimes tackle the ball into the dribbler’s path.
  • Some players did not see a Fitness decrease following Playable Highlights matches.
  • During a corner kick, an incorrect idle animation could have played before the kick was taken.
  • Improved referee logic when determining foul calls in situations where the ball carrier is shielding the ball.
  • Improved referee logic when determining offside calls in situations where defenders miss an interception.
  • Improved referee logic when determining foul calls in situations where players are jostling for the ball while it’s in the air.
  • In some cases, players who went over the ad boards could have passed through non playable characters while returning to the pitch.
  • In some situations, slide tackle animations did not play correctly.
  • An unintended animation could occur during a Stop And Face Goal request.
  • Players could sometimes pass through ad boards instead of jumping over them.
  • Sometimes a shot could have resulted in the ball passing through a defender’s foot, during a tackle.
  • In rare cases, adjusting player positions in Team Management during a match could have resulted in players disappearing from the match.
  • Following a contextual sliding pass, sometimes the controlled player would not automatically switch to the intended pass receiver.
  • Following a slide tackle that results in the ball being passed to a teammate, sometimes the controlled player would not automatically switch to the intended pass receiver.
  • Agile Dribbling right before a pass animation was completed could have resulted in the controlled player not automatically switching to the intended pass receiver.
  • When moving to their position for set play, a player’s running animation could have occurred incorrectly.
  • A tired player’s running animation could have occurred incorrectly sometimes.
  • In some cases, a player’s feet could have looked like they were not making contact with the ground.
  • Following a save animation, goalkeepers could have unnaturally transitioned to another animation.
  • In some cases, goalkeepers did not celebrate passionately in some scenes after making a significant save
  • Improved several player emoting animations.
  • When jogging, sometimes the ball carrier could put their foot through the ball when turning.
  • When winning the ball from a tackle, sometimes the player did not follow a quick directional input change.
  • Reduced how often CPU AI goalkeepers can do a fake throw.
  • CPU AI players could have performed possession-losing knock ons too often.
  • Sometimes, goalkeepers could have abruptly dropped the ball following the final whistle.
  • In some rare cases, goalkeepers could have unnaturally transitioned to a save animation.
  • [Switch Only] Goalkeepers were unable to save top corner penalty kicks.
  • [Switch Only] Sometimes, the ball could have gone through the goal net.


Addressed the following issues:

  • Addressed instances of connection being lost when opponents were found in Drop-In matches, resulting in the affected matches not starting.
  • Following the completion of a match, the Match Player Summary did not always display correct information.
  • Addressed instances of a stability issue that could have occurred after completing a match.
  • The Club Leaderboard did not always display information if the player accessing it was not part of a Club.
  • Skill Games were incorrectly using base Attributes of Virtual Pros.
  • Virtual Pros without a Club could have worn an unintended kit in menus.

Career Mode

Addressed the following issues:

  • After signing a new player in Manager Career, the Best Possible Deal could have displayed an incorrect value.
  • Custom Tactics could have reset to default when adjusting them outside of matches in Manager Career.
  • Youth Academy goalkeepers did not have any PlayStyles in Manager Career.
  • A stability issue could have occurred when attempting to fire a coach in Manager Career.
  • In Manager Career, the Wishlist apply button callout did not function as intended.
  • Some activities were incorrectly displayed during the Calendar tutorial in Manager Career.
  • In Player Career, the Retirement Gift Activity could have incorrectly occurred multiple times for one player.
  • In Player Career, the Scout Bonus did not apply to some Objectives.
  • The camera did not follow the player correctly in the Player Career Set Pieces Training Drill.


Addressed the following issues:

  • The Team Keepaway Arcade game did not always end when the timer ran out.
  • A full sized net was incorrectly present in some VOLTA Arcade games.

General, Audio, and Visual

Made the following changes:

  • Updated 162 star heads which will appear in-game following an upcoming Server Release.
  • Updated some stadia, sound effects, presentation packages, crowd noises, button callouts, boots, UI elements, and fonts.

Addressed the following issues:

  • Sometimes, the PlayStyle+ indicator did not display incorrectly.
  • Some pre and post-match scenes could have displayed visual issues.
  • A stability issue could have occurred when changing Commentary Languages and Teams.
  • Addressed instances of placeholder text.
  • Addressed instances of disappearing and hard to read UI elements.
  • After 120 minutes played, bench players could sometimes be seated in incorrect positions.
  • During first person referee scenes, players could have passed through ad boards at times.
  • In some cases, the ball did not deform correctly when bouncing, this was a visual issue only.
  • The Defending Trainer was incorrectly enabled for all Training Center chapters instead of only for the Defending one.
  • The Directed Run visual indicator did not display in the Practice Arena.
  • At the start of the Directed Runs Skill Game, Directed Runs did not function as expected.
  • In a rare scenario, a match could have occurred against a CPU opponent in Online Seasons.
  • Sometimes, a player’s hair color could change depending on weather and time of day.
  • The Training Center Practice Arena did not follow the Alternate control scheme when set in Controller Settings.
  • The Online Seasons Leaderboard did not always display data on all friends.
  • [Switch Only] After downloading and selecting a specific commentary language, one of the other available languages could have occurred instead.
  • [Switch Only] Local Seasons stats could have incorrectly reset.

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