With nearly every appearance of Ganondorf in The Legend of Zelda series, Nintendo has given the character a makeover. Sure, there are elements that are always in place, such as the character’s red hair, but other defining features are played with. That continued to be the case with Tears of the Kingdom.

What was the goal for Tears of the Kingdom’s depiction of Ganondorf? Nintendo Dream magazine spoke to Tears of the Kingdom Director Hidemaro Fujibayashi to find out, and the team had two very clear goals in mind for the villain’s makeover.

The designer didn’t simply make him look violent; they managed to fulfill my wish of making him look overwhelmingly evil while also being handsome enough that both men and women would fall for him. We put a lot of thought into choosing his clothes and accessories, keeping in mind that Ganondorf himself should have a strong sense of beauty and good taste. We thought he would probably be a character who paid a lot of attention to his appearance, demonstrating his dignity and intelligence as a king, and designing him with that in mind, we were meticulous with his face, body, all the way down to his fingertips, making him come off as robust and sexy at the same time.

[Director Hidemaro Fujibayashi]

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Comments (2)


7M ago

those muscle blocks just turns out to be more gay-appealing.only lack of king characterist


7M ago

I think they did rather well