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Hellboy Web of Wyrd has been updated to Ver. 1.0.4. You can see the patch notes for this update below.

Bug Fixes

  • Fix for the post-game infinite fall in the modified Wyrd challenge.
  • Controller remapping functionality re-added.
  • Fixes for missing floor textures.
  • General performance improvements for late game environments.
  • Decreased Input Lag from 0.5 to 0.3 seconds.
  • Fix for enemy spawn issue with walls.
  • Adding an enable/disable toggle for Hellboy’s stylized walk cycle animation.
  • Fixes to Knife charm’s teleportation distance.
  • Certain enemy special attacks now break lock on as intended.
  • Players can hold 2 big keys in their inventory.
  • Other bugs relating to lock on and animation clean ups.
  • Color change on Weapon Upgrade Text for enhanced readability and visibility.
  • Increased length of tutorial prompt time before auto-clear activates.
  • Updated Boss Blessings to appear on origin level.
  • Fix to enemy block and shielding consistency.
  • Shakti shut down rooms can no longer spawn enemies from outside.
  • Additional collision added behind locked doors blocked by vine windows.

Balance adjustments / Increasing the overall difficulty curve:

  • Heavy attack & Breakable Damage Increased for Act 2 and 3 enemies.
  • Cooldown decreased for Intermediate, Advance, & Expert Big Bads to make them more active while in combat.
  • Behaviour Tree Update – Cooldown starts at the end of the attack state.
  • Cheap attack have been made quicker.
  • Bat Swarm and Toxic Attack does more Damage.
  • Cheap Attacks have been rolled into Big Bad attack combos.
  • New Combo Attack variants have been added to some Big Bads.
  • Health, Toughness and Stun adjusted for some Big Bads (Spike Boar, Fox, Swarming Bat, Albino Bat, Flying Bat and Crawler)
[P-N]

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