Hellboy Web of Wyrd has been updated to Ver. 1.0.4. You can see the patch notes for this update below.
Bug Fixes
- Fix for the post-game infinite fall in the modified Wyrd challenge.
- Controller remapping functionality re-added.
- Fixes for missing floor textures.
- General performance improvements for late game environments.
- Decreased Input Lag from 0.5 to 0.3 seconds.
- Fix for enemy spawn issue with walls.
- Adding an enable/disable toggle for Hellboy’s stylized walk cycle animation.
- Fixes to Knife charm’s teleportation distance.
- Certain enemy special attacks now break lock on as intended.
- Players can hold 2 big keys in their inventory.
- Other bugs relating to lock on and animation clean ups.
- Color change on Weapon Upgrade Text for enhanced readability and visibility.
- Increased length of tutorial prompt time before auto-clear activates.
- Updated Boss Blessings to appear on origin level.
- Fix to enemy block and shielding consistency.
- Shakti shut down rooms can no longer spawn enemies from outside.
- Additional collision added behind locked doors blocked by vine windows.
Balance adjustments / Increasing the overall difficulty curve:
- Heavy attack & Breakable Damage Increased for Act 2 and 3 enemies.
- Cooldown decreased for Intermediate, Advance, & Expert Big Bads to make them more active while in combat.
- Behaviour Tree Update – Cooldown starts at the end of the attack state.
- Cheap attack have been made quicker.
- Bat Swarm and Toxic Attack does more Damage.
- Cheap Attacks have been rolled into Big Bad attack combos.
- New Combo Attack variants have been added to some Big Bads.
- Health, Toughness and Stun adjusted for some Big Bads (Spike Boar, Fox, Swarming Bat, Albino Bat, Flying Bat and Crawler)
[P-N]
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