Sea of Stars has been updated to Ver. 1.0.46981. You can find the patch notes for this update below.
- Added a new Relic: Tactician’s Mettle, which will unlock after the graduation ceremony. It is also given retroactively when loading a save beyond that point in Zenith Academy.
- Updated all campfire rest scenes to offer more varied placement and animations.
- Sea of Nightmare: Fixed an issue that could cause the break crystal cutscene to not play entirely, locking the player in Sea of Nightmare. Save files
- that are locked in Sea of Nightmare should be fixed after a reload.
- Adjusted the logic on the Parrot to properly offer insight regarding Fishing Island’s conches.
- Fixed props flickering, clipping and adjusted collisions in multiple levels.
- Fixed known typos in all languages.
- Fixed crash that could occur when spamming the “back” button while the end game save screen appeared.
- Fixed an issue that could cause the player’s death count to be incorrect.
- Fixed issue where dying after an auto-save could also overwrite the manual save.
- Adjusted Bs’t’s animations in some cutscenes where the combat pose could be playing when not intended.
- Adjusted animations on some characters to prevent idle breaker animations from playing during Stormcaller and Acolytes fights outro cutscenes.
- Adjusted party advice to avoid lines about going to Settler Island while already on the island.
- Made sure that Clockwork Castle’s name is displayed properly in the hud when loading the scene from Mirth.
- Conflagrate should no longer emit scorch marks after the fire pillar has disappeared.
- Fishing: removed water VFX that could appear when bobber lands on land.
- Adjusted some enemies in Dweller’s Fall Arena to make sure they don’t give XP.
- Fixed an issue that caused Three’s idle animation to interrupt the “low health idle” animation.
- Added checks to ensure that the level up music plays properly in Maelstrom Point and Trek to Center of the World.
- Added checks to ensure the player icon can be seen on the map screen even when the player is near the borders.
- Added checks to ensure consistent letterboxing during the “Sea of Stars Sequence” camera shift.
- Fixed a glitch in the Game Menu’s character portrait tray when switching between gamepad and keyboard.
- Changing the PixelPerfect video option during Fishing minigame will now update the letterboxing.
- Fixed character misplacement that could occur when spamming pause while using the clock tower’s big lift.
- Added Sequent Flare timing VFX and SFX to Arcane Barrage combo move.
- MossyCache: Added a check to prevent a character potentially getting stuck in running animation.
- Fixed an issue that could cause the game to change resolution for a few moments during loading screens.
- Fixed an issue that caused the character sprites in the loading screen to flicker and run too fast.
- Added checks to make sure all “boat triggers” that remove map fog can also be triggered while flying.
- Cooking: added a check to prevent the quantity selector SFX to play while grayed out.
- Fixed an issue that could cause Resh’an’s puppet to unintentionally have dialogue.
- Fixed an issue that could cause the player to do negative damage in some cases.
- Fixed an issue that caused the pirate music track 36 to not play properly.
- Fixed an issue that caused Gaëtan Piment’s hand to flip after talking to him a few times.
- Stonemasons Outpost: Made sure that the right cutscene is played for the water pump and statue.
- Wraith Island Docks: Made sure that the raft is still visible after loading a save file.
- Fixed an issue that could cause undiscovered area names to not display properly if the language is changed while they are displayed.
- Brisk Arena: Fixed an issue that could cause the camera to follow B’st after exiting the arena.
- Cerulean Expense: Disabled probe during level up sequence.
- Fixed an issue that caused no attack name to be displayed while Romaya summons Lonzon or Revenant
- Cursed Woods: Fixed an issue that could prevent the player from accessing menus after playing the cutscene for opening the passage.
- Fixed an issue that could cause the camera to be locked after yeeting to X’tol or Y’eet.
- Antsudlo: Fixed an issue with climbing and changing water level.
- Antsudlo: Adjusted follower behavior to prevent them from getting stuck mid air.
- Added an auto full heal to the party before the Dweller of Woe encounter.
- Fixed possible softlock when using a combat move after the Dweller of Strife encounter.
- Added a full heal after each Boss fight in the arena.
- Fixed an inconsistency in diagonal flight speed that occurred depending on whether D-pad or joystick was being used.
- Now disabling all in-game hud panels during encounter outros.
- Fixed the locked TOD (time of day) when loading a save file on the second planet after defeating Dweller of Dread.
- Fixed an issue with focus crystal activation zones when swapping the party leader.
- Adjusted a chest that could be found floating in the air in the Cursed Woods.
- Fixed an issue with the light ball trigger position after a failed landing.
- Added a check to cancel avoidance when a character gets selected, to prevent them from potentially getting stuck in the avoid state and softlock the encounter.
- Antsudlo: Added a failsafe to make sure the water’s level is correct after reloading the save.
- Vespertine: added a check to muffle the pirate music in Resh’an’s room.
- Added a check to resurrect KO’d party members in-between Catalyst phases.
- Sea of Nightmare: Fixed an issue that caused interaction with a stone totem to show outdated information after shattering the crystals.
- Fixed an issue that caused Shimmering Shard to not actually increase damage against undead.
- Fixed crash that could occur after 5 or more strife minion eyeballs exploded in a single move.
- Wizard Lab: Fixed an issue where the user could miss out on a chest if they did the purple room first and didn’t use the pearl stand. Fix has been
- implemented retroactively, so anyone missing a chest should now find it in the magenta room.
- Fixed an issue that could cause the title to become unresponsive if the player changes party order at the very start of combat.
- Fixed a crash that could occur when trying to change the equipped weapon of a character while having a certain quantity of duplicates.
- Fixed a possible crash when sending the leader to the back row while a “loot notification queue” is running.
- Fixed an issue that could cause a crash if the player receives a loot notification after the Golden Pelican sequence.
- Increased compatibility to help the PC version of the game run on some older cpus.
- Fixed a specific encounter’s intro which could result in a crash if the player initiated combat with a sneak attack.
- Fixed a crash that could occur when a follower gets deactivated or stops following the leader while a geyser is waiting for them.
- Fixed an issue that could cause some SFX to persist throughout the credits if both the player and World Eater die on the same frame.
- Fixed B.S. Roulette to prevent the “back” button from being used during the dialog choice.
- Dweller’s Fall Arena: Fixed an issue that could cause loss of HP/MP when entering/exiting.
- Fixed a crash/softlock that could happen while B’st was the first follower and entered a climb zone from the top.
- Fixed a softlock/crash that could occur if the Dweller of Strife died on the same hit as the crystal device got fully charged.
- Fixed an issue where the tight ropes could disappear when the player landed on them.
- Fixed an issue where a crash could occur when teleporting or talking to an NPC at a specific time during their pathfinding.
- Fixed an issue that could cause the game to crash if the Graplou was used immediately after combat.
- Fixed an issue that could cause Duke Aventry’s sprite to vanish from the cutscene if the party leveled up by beating him.
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