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Sea of Stars has been updated to Ver. 1.0.46981. You can find the patch notes for this update below.

  • Added a new Relic: Tactician’s Mettle, which will unlock after the graduation ceremony. It is also given retroactively when loading a save beyond that point in Zenith Academy.
  • Updated all campfire rest scenes to offer more varied placement and animations.
  • Sea of Nightmare: Fixed an issue that could cause the break crystal cutscene to not play entirely, locking the player in Sea of Nightmare. Save files
  • that are locked in Sea of Nightmare should be fixed after a reload.
  • Adjusted the logic on the Parrot to properly offer insight regarding Fishing Island’s conches.
  • Fixed props flickering, clipping and adjusted collisions in multiple levels.
  • Fixed known typos in all languages.
  • Fixed crash that could occur when spamming the “back” button while the end game save screen appeared.
  • Fixed an issue that could cause the player’s death count to be incorrect.
  • Fixed issue where dying after an auto-save could also overwrite the manual save.
  • Adjusted Bs’t’s animations in some cutscenes where the combat pose could be playing when not intended.
  • Adjusted animations on some characters to prevent idle breaker animations from playing during Stormcaller and Acolytes fights outro cutscenes.
  • Adjusted party advice to avoid lines about going to Settler Island while already on the island.
  • Made sure that Clockwork Castle’s name is displayed properly in the hud when loading the scene from Mirth.
  • Conflagrate should no longer emit scorch marks after the fire pillar has disappeared.
  • Fishing: removed water VFX that could appear when bobber lands on land.
  • Adjusted some enemies in Dweller’s Fall Arena to make sure they don’t give XP.
  • Fixed an issue that caused Three’s idle animation to interrupt the “low health idle” animation.
  • Added checks to ensure that the level up music plays properly in Maelstrom Point and Trek to Center of the World.
  • Added checks to ensure the player icon can be seen on the map screen even when the player is near the borders.
  • Added checks to ensure consistent letterboxing during the “Sea of Stars Sequence” camera shift.
  • Fixed a glitch in the Game Menu’s character portrait tray when switching between gamepad and keyboard.
  • Changing the PixelPerfect video option during Fishing minigame will now update the letterboxing.
  • Fixed character misplacement that could occur when spamming pause while using the clock tower’s big lift.
  • Added Sequent Flare timing VFX and SFX to Arcane Barrage combo move.
  • MossyCache: Added a check to prevent a character potentially getting stuck in running animation.
  • Fixed an issue that could cause the game to change resolution for a few moments during loading screens.
  • Fixed an issue that caused the character sprites in the loading screen to flicker and run too fast.
  • Added checks to make sure all “boat triggers” that remove map fog can also be triggered while flying.
  • Cooking: added a check to prevent the quantity selector SFX to play while grayed out.
  • Fixed an issue that could cause Resh’an’s puppet to unintentionally have dialogue.
  • Fixed an issue that could cause the player to do negative damage in some cases.
  • Fixed an issue that caused the pirate music track 36 to not play properly.
  • Fixed an issue that caused Gaëtan Piment’s hand to flip after talking to him a few times.
  • Stonemasons Outpost: Made sure that the right cutscene is played for the water pump and statue.
  • Wraith Island Docks: Made sure that the raft is still visible after loading a save file.
  • Fixed an issue that could cause undiscovered area names to not display properly if the language is changed while they are displayed.
  • Brisk Arena: Fixed an issue that could cause the camera to follow B’st after exiting the arena.
  • Cerulean Expense: Disabled probe during level up sequence.
  • Fixed an issue that caused no attack name to be displayed while Romaya summons Lonzon or Revenant
  • Cursed Woods: Fixed an issue that could prevent the player from accessing menus after playing the cutscene for opening the passage.
  • Fixed an issue that could cause the camera to be locked after yeeting to X’tol or Y’eet.
  • Antsudlo: Fixed an issue with climbing and changing water level.
  • Antsudlo: Adjusted follower behavior to prevent them from getting stuck mid air.
  • Added an auto full heal to the party before the Dweller of Woe encounter.
  • Fixed possible softlock when using a combat move after the Dweller of Strife encounter.
  • Added a full heal after each Boss fight in the arena.
  • Fixed an inconsistency in diagonal flight speed that occurred depending on whether D-pad or joystick was being used.
  • Now disabling all in-game hud panels during encounter outros.
  • Fixed the locked TOD (time of day) when loading a save file on the second planet after defeating Dweller of Dread.
  • Fixed an issue with focus crystal activation zones when swapping the party leader.
  • Adjusted a chest that could be found floating in the air in the Cursed Woods.
  • Fixed an issue with the light ball trigger position after a failed landing.
  • Added a check to cancel avoidance when a character gets selected, to prevent them from potentially getting stuck in the avoid state and softlock the encounter.
  • Antsudlo: Added a failsafe to make sure the water’s level is correct after reloading the save.
  • Vespertine: added a check to muffle the pirate music in Resh’an’s room.
  • Added a check to resurrect KO’d party members in-between Catalyst phases.
  • Sea of Nightmare: Fixed an issue that caused interaction with a stone totem to show outdated information after shattering the crystals.
  • Fixed an issue that caused Shimmering Shard to not actually increase damage against undead.
  • Fixed crash that could occur after 5 or more strife minion eyeballs exploded in a single move.
  • Wizard Lab: Fixed an issue where the user could miss out on a chest if they did the purple room first and didn’t use the pearl stand. Fix has been
  • implemented retroactively, so anyone missing a chest should now find it in the magenta room.
  • Fixed an issue that could cause the title to become unresponsive if the player changes party order at the very start of combat.
  • Fixed a crash that could occur when trying to change the equipped weapon of a character while having a certain quantity of duplicates.
  • Fixed a possible crash when sending the leader to the back row while a “loot notification queue” is running.
  • Fixed an issue that could cause a crash if the player receives a loot notification after the Golden Pelican sequence.
  • Increased compatibility to help the PC version of the game run on some older cpus.
  • Fixed a specific encounter’s intro which could result in a crash if the player initiated combat with a sneak attack.
  • Fixed a crash that could occur when a follower gets deactivated or stops following the leader while a geyser is waiting for them.
  • Fixed an issue that could cause some SFX to persist throughout the credits if both the player and World Eater die on the same frame.
  • Fixed B.S. Roulette to prevent the “back” button from being used during the dialog choice.
  • Dweller’s Fall Arena: Fixed an issue that could cause loss of HP/MP when entering/exiting.
  • Fixed a crash/softlock that could happen while B’st was the first follower and entered a climb zone from the top.
  • Fixed a softlock/crash that could occur if the Dweller of Strife died on the same hit as the crystal device got fully charged.
  • Fixed an issue where the tight ropes could disappear when the player landed on them.
  • Fixed an issue where a crash could occur when teleporting or talking to an NPC at a specific time during their pathfinding.
  • Fixed an issue that could cause the game to crash if the Graplou was used immediately after combat.
  • Fixed an issue that could cause Duke Aventry’s sprite to vanish from the cutscene if the party leveled up by beating him.
[P-N]

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