An Ultrahands off approach
GameInformer sat down with Tears of the Kingdom producer Eiji Aonuma and director Hidemaro Fujibayashi to talk about various topics regarding the game, its story, the gameplay, and more.
In this instance, GI asked about how much thought and consideration they place on the timeline, an aspect that’s very important to fans. Here’s what Fujibayashi and Aonuma had to say:
When you’re developing a new Zelda title, obviously your primary focus is on core gameplay, but the timeline placement discussion has become more important and prevalent among the fans of the series. How much consideration and importance does the development team put into those discussions?
HF: As you mentioned, we realized that fans have a great time theorizing and enjoy thinking about where things fit on the timeline. That’s something that the development team recognizes and it considers, but to an extent. And I say, “to an extent” because if we get too into the weeds or too detailed in that placement, it results in kind of creating restraints for our creativity; the process of creating new ideas becomes restricted because we’re so tied up and trying to make this fit into a very specific spot in the timeline. We do consider it, but not to an extent where we feel that our development process feels restricted or constrained.
EA: Another point kind of related to this is that as we’ve been able to realize more fully a real, working world because of technology, you are also able to fine-tune all the details of that world. But, we don’t always want to do that just because we now can. Instead, as people play the game, we want to give them the ability to exist in that world and a world that they can interpret in their own way. And, so, that’s also something that we really keep in mind as we’re continuing to develop games.
Certainly a distinctive approach and it explains why we usually don’t see a strong connection between games.
Do you agree with their thought process? Or would you like to see them expand on an overarching story, similar to what they did with TOTK? Tell us about it below!
Make sure to follow this link if you want to read the entirety of the interview.