Zelda Tears of the Kingdom Team Discusses the Ultrahand's Key Role and their Focus on New Core Ideas
One and done
GameInformer sat down with Tears of the Kingdom producer Eiji Aonuma and director Hidemaro Fujibayashi to talk about various topics regarding the game, its story, the gameplay, and more.
In this instance, GI asked about the importance of the Ultrahand to TOTK’s core experience and if it was possible we could see it in future games. Here’s what Fujibayashi and Aonuma had to say:
Tears of the Kingdom plays off Breath of the Wild, but the addition of Ultrahand adds so much to the core experience. It now feels so integral to the experience and so important to those more casual fans that you mentioned bringing in. With that in mind, do you think we will see Ultrahand return in future titles?
HF: When we’re creating a title, say, Tears of the Kingdom, as you mentioned, the crux of the experience in playing Tears of the Kingdom is Ultrahand and the freedom to create. As you mentioned, that is what Tears of the Kingdom is. So every time we’re making a Zelda title, we want to create something new. If, for example, there was any continuation of Tears of the Kingdom and we were to bring in, say, Ultrahand, then I think to us, it would feel like, “Well, we’re just bringing in Tears of the Kingdom as is.” What we want to do from a game creator’s perspective is create something new. From that perspective, I don’t think we’ll be seeing Ultrahand in every Zelda game or anything in the future.
EA: When you’re talking about Ultrahand, that is a really core idea for Tears of the Kingdom and I think it represents our approach of kind of putting everything we could into this game. You know, first putting all of our ideas in and then being very selective about what we wanted to remain, removing all of the parts that didn’t make sense or didn’t fit perfectly. This game, then, is the result of that selection process. This time, you’ll see that there is no DLC because of that process. We created what we wanted to create and felt that it was complete in that fashion. So from that aspect as well, I think we definitely won’t be including Ultrahand in titles going forward.
If you enjoy the Ultrahand mechanic in TOTK, then continue exploring its possibilities now because it seems we won’t see it again in the future.
But what do you think? Would you rather they keep including it in other games or do you look forward to more innovative ideas? Let us know in the comments below!
Make sure to follow this link if you want to read the entirety of the interview.