You mean Metroid Prime: Space Adventurer, right?
Metroid Prime Hunters is certainly one of the most unique Metroid titles in the franchise, especially when it comes to controls. It was a perfect showcase for how a hardcore game could make use of the DS’ unique features, but development was going slower than anticipated. Reggie knew the game would be an important piece of software for the DS, which made him quite eager for fans to go hands-on with it.
In Reggie’s new book ‘Disrupting the Game,’ Reggie opens up about his push for the Metroid Prime Hunters: First Hunt demo. This was something Nintendo was really against, but with Metroid Prime Hunters lagging behind, Reggie felt it was extremely important to give DS owners a taste of what’s to come. You can read Reggie’s full comments on the matter below.
Metroid Prime had been a strong selling franchise on GameCube in our market, and leveraging the franchise to launch Nintendo DS would help us get off to a fast start. Unfortunately, development was not proceeding as fast as we hoped so I advocated an alternative: the development team should pivot and create a standalone demo we would include with the first units of Nintendo DS hardware. This was controversial as our developers hated to give away content for free, and having the development team work on a demo would push the launch of the complete game back at least six months. I was already building trust with Mr. Iwata and Mr. Miyamoto, and they agreed for a demo called Metroid Prime Hunters: First Hunt to be included in the first few million units of Nintendo DS sold in the Americas.