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Dead by Daylight has been updated to Ver. 7.4.2. You can see the patch notes for this update below.

Content

  • Re-enabled Flashlight items and perks Residual Manifest, Dramaturgy and Appraisal.

The Good Guy

  • Batteries Included (perk)
  • When within 12 meters of a completed generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds after leaving the generator’s range. (Removed deactivation when all generators are completed)

The Trickster

  • Decreased the base time between throws to 0.3 seconds (was 0.33)
  • Increased the Main Event throw rate multiplier to 66% (was 33%)
  • Increased the Main Event active duration to 6 seconds (was 5 seconds)
  • Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)

Bug Fixes

Archives

  • Fixed an issue that made it impossible to complete the Back-to-Back Tome 17 Challenge if getting a Good skill check or missing a skill check after getting 3 Great skill checks consecutively.

Bots

  • Bots can once again dodge special attacks.

Characters

  • Fixed an issue that caused the Mastermind picking up a Survivor on his shoulders to be misaligned for a few seconds.
  • Fixed an issue that caused The Demogorgon’s Break Pallet animation to play properly when a - Survivor runs into the Pallet from the other side.
  • Fixed an issue that caused The Good Guy “Slice and Dice” hit animation to plays twice.
  • Fixed an issue that caused survivors to become misaligned during The Good Guy carry animation attacks
  • The Good Guy can now scamper under pallets being lifted by Any Means Necessary
  • Fixed an issue where players could bypass the 90 degree camera lock with The Good Guy
  • The Trickster’s Main Event can no longer trigger the Supreme Combo event multiple times per health state
  • As seen from the survivor point of view Charles Lee Ray no longer jitters and lags behind while carrying The Good Guy
  • Fixed an issue that caused The Huntress’ hatchets to become offset at launch

Environment/Maps

  • Fixed an issue in The Nostromo map where characters could land on debris
  • Fixed an issue in Midwich Elementary School where characters would clip through a vault
  • Fixed an issue in the Swamp Realm where extra collision would let characters stand
  • Fixed an issue in The Underground Complex where characters would not be able to rescue a survivor on a hook

UI

  • Fixed occasionally missing UI elements like the Currencies information.
  • Fixed a potential crash in the Archives when hovering a Reward node.
  • Fixed a potential crash if closing the Player Profile menu too quickly after equipping a Player Card badge or banner.

Misc

  • Fixed an issue that caused Survivors to clip into a locker after being interrupted from entering one by the Killer
  • Fixed an issue that caused Survivors to clip into lockers after using a flashlight and entering the locker simultaneously

Known Issues

  • The Back-to-Back Tome 17 challenge description erroneously says “1 consecutive skill check” instead of 3.
[P-N]

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