Knight vs Giant: The Broken Excalibur has been updated to Ver. 1.0.5. You can see the patch notes for this update below.
New content:
- Revamped Morgana’s curse and blessing system. 20 new curse and blessing pairings have been added
- Curses/blessings now come in pairs, offering different playstyles and greater risk-and-reward
- Players can now see the curse/blessing effects before deciding to accept Morgana’s offer
- Elite enemies will now appear as players progress through the game. These enemies are bigger, have more health, and have more dangerous attack patterns
- Giants now have new additional attacks
Improvement & Balancing:
- Percival’s sword’s last hit in a combo now inflicts the “weak” status effect • Increased Percival’s sword damage (30 to 45)
- Increased Tristan’s sword damage (30 to 35)
- Improved the AI behaviour of giants
- Increased Bedivere’s “Furious Intent” attack speed (from 2% to 7% for other swords, 10% for Bedivere’s sword)
- Increased Bedivere’s “Obtuse Cleave” radius (from 10% to 20% for other swords, 50% for Bedivere’s sword)
- Increased Lancelot’s “Death Blow” health threshold for increased damage to enemies with low HP (from 10% to 25% enemy HP remaining)
- Increased Percival’s “Pinpoint Attack” critical chance (from 2.5% to 5% for other swords, 4% to 7% for Percival’s sword)
- Increased Tristan’s “Artisanal Swordplay” attack speed (from 5% to 10% for other swords, 7% to 10% for Tristan’s Sword)
- Increased Tristan’s “Windswept Step” value (from 3% to 4% for other swords, 5% to 7% for Tristan’s sword)
- Increased Percival’s critical damage multiplier (from 120% to 140%)
- Increased Percival’s critical chance (from 1% to 5%)
- Increased Percival’s base sword damage (from 35 to 45)
- Increased Bedivere’s critical chance (from 1% to 5%)
- Players must now hold the interact button to use fountains (community request)
- Improved Solpion’s attack telegraph visibility
- Improved enemy AI (ranged enemies will now keep their distance from the player)
- Increased Road Roller’s explosion area
- Sword experience won’t be displayed if the upgrade feature has not been unlocked at the blacksmith building
- Increased Acidic Discharge’s poison area
- Increase Acidic Discharge’s blessing damage (5 > 10)
- Increased Toxic Sprout’s blessing damage (10 > 20) and poison duration (3s > 5s)
- Increased Grail Blazer’s blessing burn damage (5 > 10)
- Increased Poison Attack blessing poison damage (10 > 15)
- Fixed the Violet flower buff giving 10 bonus Soul Orbs instead of the stated range
- Fixed the cooldown duration of sword skills inaccurately displayed
- Fixed the effect calculations for the following blessings and items: “Rupturing Cut”, “Stinger’s Chase”, “Nimble Streak”, “Ki Breathing”, “Wolf’s Dexterity”, “Devastating Rush”, “Furious Intent”, “Artisanal Swordplay”, and “Heartpiercer”
- Fixed the effect calculations for the following items: “Wind Pendant” and “Blood Clover”
- Fixed the descriptions for the following blessings: “Lethal Toxic”, “Volcanic Surge”, “Afterburn”
- Collected runes are now shown on the stat window
- “God Mode” is now displayed on the HUD when active
- Secondary skill cooldown will now show above Arthur
- Polished the enemy stagger bar
- Increased text size on several UIs to improve visibility (Camelot weapon selection, Round Table blessing selection, game over, victory, and play stats screens)
- Increased invulnerable duration after taking damage
- Increased dodge iFrame length
- Added additional iFrames after a successful dodge
- Minor performance improvements
- Fixed a bug where Arthur could get damaged after Rocknoid or Infernix attacks finished • Fixed health potion spawn chance
- Fixed the attack speed value shown on the knight’s statue menu to accurately reflect in-game speed
- Fixed an invisible blocker that appeared if the Forest Giant was defeated while casting root attack
- Fixed rock enemies (Rocknoid, Rocklett, Rockling) sometimes attacking too quickly after spawning
- Fixed rock enemies (Rocknoid, Rocklett, Rockling) getting stuck after attacking
- Fixed Laser Totem and Hellhound attack telegraphs disappearing too quickly
- Fixed Percival’s sword animation sometimes getting stuck if the player had attack speed blessing
- Fixed Pincoid’s attack area differing from its telegraph
- Fixed Beetonate’s bomb explosion causing no damage
- Fixed Beetonate’s bomb randomly exploding while moving
- Fixed the player being unable to pick up spirit orbs after using active skills
- Fixed Cactopod, Cactopellet and Cactorrent not being visible behind some trees
- Fixed Scarax still moving after being stunned
- Fixed Hard Hit’s damage area
- Minor bug fixes and game optimization
[P-N]
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