Masahiro Sakurai is back with yet another installment in his game development video series. In today’s feature, we get to learn some more about the work Sakurai does on the graphics side of things.
In a prior episode, Sakurai spoke about the importance of achieving the proper sense of scale. Today, he’d like to take a different approach to that issue and discuss how to make things appear smaller.
Getting the sense of scale correct in a game can make a huge impact. Just think about how amazing it was the first time you set foot into Xenoblade Chronicles and saw how truly large the environment was! Achieving that kind of scope is no easy task, but with Sakurai’s tricks, an extremely convincing outcome can be created.