image

WORLD OF HORROR has been updated to Ver. 1.0c. You can see the patch notes for this update below.

Implemented several fixes for the correct operation of the game’s handling of save data. Players’ experiences during a playthrough of WORLD OF HORROR should now be correctly recorded in general, and players’ progress should be properly reflected via the listings for ACHIEVEMENTS, EVENT CODES, ENEMY BEASTIARY, ENDING ENCYCLOPEDIA and MYSTERY MONOGRAPH

The SAVE AND EXIT and EXIT TO MENU features are now fixed and will no longer delete players’ progression data

Fixed the introduction scene at the start of every playthrough getting cut short after pressing the button to proceed

Improved frame rate on Nintendo Switch

Fixed issue where the EVENT CODEX’s entries E001 to E080 may be erased by the SAVE AND EXIT function

Fixed issue where only one ending from the bottom row unlocks (Inconceivable Sadness)

When using Save and Exit at the player’s apartment, both “ENEMY BESTIARY” and “EVENTS CODEX” are expected to be updated accordingly with new entries after exiting the playthrough with that function.

Fixed issue where Events that haven’t been encountered before by the player are sometimes being recorded and saved in EVENTS CODEX.

Fixed crash when changing add-on locations

Fixed issue where at the beginning of a new game, the game log displays the following message: [WARNING] Your health dropped too low!

[WARNING] You will die at the beginning of your next encounter!”

Fixed issue with “EXTRACURRICULAR ACTIVITY” mode where sometimes a character starts the game with one random spell

Fixed issue where a customizable playthrough’s BACKSTORY description text extends beyond the UI frame

Fixed crash when pressing shoulder buttons during the introduction cutscene at the beginning of a custom game

During the “PERILOUS PARABLE OF A PECULIAR PAINTING” mystery, fixed an issue where some event text extends beyond the frame

Fixed issue where the settings in the EXTRA menu [CREEPY NEIGHBOR] and [WAVY EFFECT] parameters were not saved

Fixed issue where sometimes the wrong character portrait is shown in a playthrough

Fixed issue with the inability to trigger the “SAY HELLO” in-game achievement

Fixed issue where the final in-game achievement “DUDE” could be activated, recorded and saved before its trigger requirements are met

Add Comment

Comments (0)

No comments yet. Be the first!