PS1/SEGA Saturn inspired 3D-Platformer 'Lunistice' heads to Switch on September 2nd
Eversleep gets a new name and a new trailer!
Previously known as Eversleep: Lunistice Gaiden, developer AGrumpyFox and publisher Deck13 have officially announced Lunistice, a 3D-platformer with a PS1/SEGA Saturn inspired artstyle. Originally intended as a “self-imposed challenge to create a commercially viable game in only 30 days,” Lunistice ended up taking over a year to develop. It will be released for Nintendo Switch as a console exclusive on September 2nd, 2022.
Before you buy, a little warning - this game was made in a self-imposed challenge to create a commercially viable game in only 30 days. …Which didn’t quite work out and it’s now more like 30 days (+a year), oh well! As it turns out: 30 days is actually a really short amount of time to create a game that’s not only commercially viable, but also fun - especially when the whole darn thing has to be developed during the developer’s free time!
The goal was still to make a fun game in the end, with polished gameplay, but - you know - still don’t expect a TON of playtime!
But what is Lunistic…wait… wasn’t this called “Eversleep” before? 🤔🤔🤔
Now that’s a good question! Lunistice is a 3D Platformer created with simple but fun gameplay and a cute PS1/SEGA Saturn inspired artstyle in mind. Take the role of Hana the Tanuki and jump and fight through her dreams! What secrets await her on the moon - her final destination? Lunistice features a retro look heavily inspired by early 90s 3D graphics with bouncy enemies and a fluffy heroine. QU5EIEFUVEVOVElWRSBQTEFZRVJTIE1JR0hUIEZJTkQgT1VUIE1PUkUgQUJPVVQgVEhFIExVTklTVEl
How Lunistice came to life! Also you didn’t answer my last question also was that first sentence even a q…
Good! So you’ve made it this far in the text. We did not lose you, thank you! Lunistice was originally developed within 30 days as a challenge to A Grumpy Fox (which again was just “slightly” overshot by the developer, video games are hard). For transparency’s sake: he is also working for the publisher of the game, Deck13. Together we had this idea to provide as much data about the game’s development and release as possible: to support upcoming game developers and give interested players an insight about the development and marketing process. That means we are releasing sales numbers, discount strategies and valuable development and marketing info via Twitter and Medium. If you would like to support this approach and experiment, feel free to buy the game.
- It’s really affordable!
- Experience 7 different dreams!
- Test your skills in the included Speedrun Mode and play as characters from other games!
- …and enjoy the good vibes and retro A E S T H E T I C S