TERAVIT has been updated to Ver. 001.69 on Nintendo Switch. You can see the patch notes for this update below.

New Additions & Changes

Added the new command “Execute Specific Function” to the Event Editor. Players can now notify the game of the following events:

  • Game Start: Execute the function of the “Game Start Point” marker.
  • Goal: Execute the function of the “Goal Point” marker.
  • When using the “Execute Specific Function” command, in addition to configuring the command, players need to set the quest to be executed in the “World” section under “Quest Settings”.

Added a feature that allows players to select a Skin made by a combination of Skin parts.

  • Effects set on the Skin will not be displayed.

Players can now set the appearance of villagers, monsters, and animals for the following gimmicks:

  • Conversation NPCs
  • Craft NPCs
  • General Store Clerks
  • Blacksmith Clerks
  • Accessory Shop Clerks
  • Item Shop Clerks
  • Cashiers
  • Trade NPCs

The skin selection screen has been changed so that it is possible to display the following items for each selectable skin. Items that cannot be selected will not be displayed.

  • Uploaded Skins: Skins that have been uploaded and purchased. (Will not be displayed if none are owned.)
  • Custom Skins: Skins created by combining owned parts and official skins.
  • Monsters: The appearance of enemy NPC (Non-Player Character) monsters.
  • Villagers/Travelers: The appearance of humanoid NPCs that do not attack.
  • Animals: Animals such as goats and pigs.

Bugs Fixed

  • Fixed an issue where the Build Menu would be displayed when pressing Ctrl+F (LT+B for XInput controllers) when changing flight speed in Build Mode.
  • Fixed an issue where crafting NPCs would disappear when performing certain operations on the crafting NPC’s recipe editing screen.

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