The Switch has been blessed with not one, but two different WarioWare games. Nintendo tried something considerably different with WarioWare: Get It Together!, which gave players control over franchise characters across a series of microgames. After that came WarioWare: Move It!, which was a return to form for the series, pun slightly intended.

WarioWare: Move It! is obviously a spiritual successor to WarioWare: Smooth Moves on the Wii, but why did it take Nintendo so long to craft the pseudo-sequel? In an interview with Nintendo Life, Nintendo’s Goro Abe said that the success of Ring Fit Adventure helped his team realize that the time was right for another movement-based WarioWare outing.

While we were developing Get It Together!, games where the player moves their body around like Ring Fit Adventure were starting to get attention on Nintendo Switch, and so we had the idea early on that it would be fun to create a WarioWare game where the player moves their body around while holding the Joy-Con controllers. Also, the gameplay behind Get It Together! and Move It! are completely different, so there were good reasons to make them both, even if they’re on the same system.

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