TERAVIT has been updated to Ver. 001.71 on Nintendo Switch. You can see the patch notes for this update below.
New Additions & Changes
- Spider webs can now be destroyed with all weapons.
- Adjusted the preview display in Asset selection.
- Modified the display of some previews in the Build Inventory, such as “Spike Trap” and “Fire Pillar Trap”.
- Added a function to display “A” in the Event Editor to help identify macros set to run automatically.
Ex)M03 A Macro Name
Bugs Fixed
- Fixed an issue in the Android version where Teravit packages stored in the cache were deleted when storage capacity was close to maximum, preventing normal operation.
- Fixed the following issues with the function that changes the appearance of some gimmicks:
Skins created by combining skin parts do not display properly.
When set to a specific monster, the configured monster is not displayed.
Fixed the following issues in Build Mode:
Shortcuts like Ctrl+Z were responding while the inventory was open.
Transitioning to Flight Mode from underwater or the water surface would cause the character to move forward automatically.
- Fixed the issue where selecting ‘Restart from the Game Start Point’ during a Quest and retrying would result in nothing happening even after passing the game starting point.
- Fixed the issue where the effects remained when canceling the attack of the “Super Laser” item by switching weapons.
- Fixed the issue where Skins set as “Upload for Personal Use” could not be deleted.
[P-N]
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