PlateUp! is a 4-player experience about building a restaurant from scratch. This is obviously a huge undertaking, but if you’ve got the right team and you’re dedicated, you can take your grub hub from unknown to renown. All it takes is a bit of elbow grease and some great communication.

Much like other games in this genre, PlateUp! can throw a lot at you at once. That said, the team behind this title wanted to make sure players weren’t feeling too much pressure when tackling the ins and outs of restaurant life. In an interview with Games Industry, creator Alastair Janse van Rensburg spoke up about making sure players felt motivated, but not overwhelmed.

PlateUp is deliberately set up to avoid these situations where one player has too much pressure. There’s no classes – if one player is labelled as the chef, suddenly the chef is the one who should be doing the cooking and no one will help them with that, which becomes a conflict. No matter what your skill level is, you should never feel like you’re under pressure and that it’s your fault because you didn’t cook the chicken fast enough. Everyone can always come and help you, and if you’re struggling it’s maybe because you need to rearrange or buy more appliances to help you or rearrange the appliances to make it easier.

[Creator Alastair Janse van Rensburg]

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