Bet'cha didn't see that coming
Masahiro Sakurai is back with yet another installment in his game development video series. In today’s video, Sakurai focuses in on a topic that slots into the “Design Specifics” category.
According to Sakurai, some games can be beaten by memorizing patterns, while others require mastering a skillset to overcome ever-changing challenges. In today’s video, Sakurai talks about randomness—a requisite element of the latter kind of game.
While Smash Bros. Ultimate tournaments may focus on battles that have all random items turned off, millions around the world love the craziness that these goodies add into gameplay. Just when you think you’ve lost it all, the right item dropping in can completely shift your luck!