TERAVIT has been updated to Ver. 001.76. You can see the patch notes for this update below.

New Additions & Changes

The following additions have been made to the Event Editor:

Added “Set Time” to the “Execute Specific Function” command, which allows players to change the world time to a specified time when the command is called. Time changes are done on a per-world basis.

Added a new type of “Popup” to the “Message Display” command that displays visually set characters that appear when the player or a monster receives damage, etc.

The “Real Goods Delivery List” button is now marked with an attention mark if the player has Real Goods avaialble for delivery.

The delivery list has been modified to be accessible from the Pop-Up store.

When returning to the Home Screen from a World Build, the details screen for the World that was just built will now open.

In the ‘Switch Appearance ‘ command of the Event Editor, automatic execution Macros can now be used to switch the appearance of the player being controlled.

Improved the issue where the target quickly moves away from the object being examined when assets are moving nearby the subject of exmination.

Bugs Fixed

  • Fixed an issue where the face decoration “Heavy Mechanic” could not change colors properly.
  • The issue with incorrect names for the following effects has been corrected. “Kirikuma Yuni” has been modified to “Kirikuma Yuni Effect”.

The following has been implemented in the “Change Appearance” command of the Event Editor:

  • Fixed an issue where when setting the appearance of an Event to ‘Uploaded Skin’ or ‘Custom Skin’, the ‘Emote’ command played immediately after may not play correctly.
  • Fixed an issue where, after switching the player’s appearance, opening the Inventory and changing equipment would cause the player’s appearance in the Inventory to revert to the one when entering the room.
  • Implemented measures to improve the issue where the base avatar briefly appears when switching the appearance of the operating player.
  • Fixed an issue where if the World creator changes the invitation settings when multiple people are in build, some of the other player’s UI would not change appropriately.
  • Fixed an issue where the target would shift when using “Builder Punch” in a narrow space.

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