Shin Megami Tensei V: Vengeance is deemed the definitive way to experience SMTV, complete with tweaked elements, fresh features and brand-new content. If you haven’t played SMTV already, there’s no doubt Shin Megami Tensei V: Vengeance is the way to go. For those who have completed Shin Megami Tensei V, there are some pretty great reasons to double-dip with Vengeance.

The latest issue of Famitsu contains an interview with SMTV: Vengeance’s director Shigeo Komori and character designer Masayuki Doi, and they were more than happy to open up about the adjustments this revamp has to offer. It seems anyone who’s already played SMTV should have no trouble not only picking up Shin Megami Tensei V: Vengeance, but moving through it at a brisk pace thanks to some quality of life additions.

…“Magatsu Road” (is) a feature that makes field exploration more convenient. By finding these locations, you can create shortcuts in your journey and discover new demons, quests, and other enjoyable surprises.

In the previous game, certain demons had unique skills, and we have added to those this time, but there’s also another aspect akin to “traits” that all demons possess. This allows for weaker demons from the previous work to find new utility, or combinations with specific skills might make them strong. It encourages players to try out different compositions than in the previous title.

Additionally, we’ve added a feature for doubling the battle speed to increase the game tempo, and we’ve revisited level scaling (where enemy strength varies depending on the party’s level), allowing for lower-level parties to defeat stronger enemies with strategy. We’ve adjusted various elements to accommodate different play styles.

…the scenario of the “Canon of Creation” arc has not been changed, however systems have been updated to be similar to the “Canon of Vengeance” arc.

[director Shigeo Komori ]

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