Wargroove 2 has been updated to Ver. 1.2.6. You can see the patch notes for this update below.

  • Japanese language added
  • Fix occasional crash when loading into conquest maps, or launching maps from the editor
  • Fix movement of Pegasus and Turtle units when ambushed in fog of war. These units are allowed to move into FoW if the target tile is not blocked. If it is, the unit is considered “ambushed” and placed on the last free tile in its path of movement.
  • Fix all HQ structures, not just the one of the current player, regaining health on each turn
  • Fix map design issues in Pearlescent Valley
  • No more combat preview tooltips or target highlights for enemy units not in line of sight of Riflemen
  • Objective texts are now updated properly when changing the language during a match
  • Tooltips in the unit info UI now always use the correct commander icon
  • Audio: changing tabs in codex does not play the sound FX twice
  • Audio: stop active music track when loading map editor
  • Audio: fix double sound FX with interaction menu in maps with free movement
  • Fixed quick play rating sometimes not updated if first player abandons the match (note: this is a server-side change and has been patched for all versions already)
  • Fixed bug which could cause performance problems and crashes when stacking buffs on units, for example with ranged units holding an attack boosting item and Emeric’s tier 2 groove
  • Tenri’s groove can not target kraken, its tentacles, and tentacled units anymore
  • Tornado and push/pull abilities can not target immovable units anymore, for example the crystal spawned by the Twins’ groove
  • Fixed list of units (tentacles, crystals spawned by Twins) not convertible by Elodies groove
  • Fixed Pistils tier 2 groove behaving weirdly when used by AI
  • Neutral structures do not take damage anymore by slamming units into them
  • Fixed graphics effect of tentacles wrapped around units not being removed sometimes
  • Fixed bug in “The General” mission which could cause a story dialogue to be skipped
  • Fixed scripting bug which could cause bridges fail to spawn in “A Great Fall”
  • The correct weather setting is now shown in match info of a multiplayer lobby
  • Updated incorrect description texts of Nuru and Twins on commander selection screen
  • Fixed exit confirmation dialog opened twice when pressing ESC key in title screen
  • Fixed crash rendering preview image for custom maps in map selection screen
  • Fixed crash trying to run misconfigured unit actions on custom maps
  • Conquest: Fixed various bugs with the kraken mini boss and its tentacles
  • Conquest: Fixed smoke screen effect persisting until end of map
  • Conquest: Fixed issues caused by units loaded into transport units. Units are now unloaded automatically when progressing to the next event.
  • Conquest: Fixed units playing wrong animations sometimes after loading a new map
  • Conquest: Prevent some situations where the player was able to walk backwards on the world map
  • Conquest: Commander icon is now shown, instead of Knight, in the “vulnerable” section of unit info UI
  • Editor: fix waterfall decoration changing position when switching to Dungeon biome
  • Editor: in the unit palette tool, cycling through neutral faction does not reset the current selection to Soldier anymore
  • Editor: fix ghost shadows when switching maps in the campaign map editor
  • Editor: fixed cutscene dialogue box cutting through overlapping UI elements
  • Editor: fixed unit facing option not working correctly if language isn’t set to English
  • Editor: Fixed crash when trying to edit properties of treasure chest

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