Rise of the Triad: Ludicrous Edition updated to Ver. 1.1, adds cross-platform multiplayer and more
This is getting ludicrous
Rise of the Triad: Ludicrous Edition has been updated to Ver. 1.1. You can see the patch notes for this update below.
Added
- Cross-platform multiplayer.
- Added the final alternate actor, the lightning guard.
- A new setting that allows players to prevent automatically switching weapons on pickup.
- Text chat button has been added to multiplayer menus.
- Level statistics: such as kill and secret counts, have been added to the map screen.
- Old
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.Changed
- Fonts now have slashed 0’s to make them easier to read.
- Online timeout has been adjusted to 20 seconds.
- Better default sound settings that are less ear-splitting.
- (Switch, Sony) Significant performance improvements when looking at floor or ceiling textures.
Fixed
- Various rendering glitches that were noticed at higher resolutions have been fixed.
- Significant improvements to online lobbies have been made, making connections more reliable.
- Numerous shortcomings with the netcode have been addressed, especially in instances of low bandwidth.
- It is no longer possible to get stuck in the game upon connection to a server that shuts down during level load.
- Booting into the editor now no longer has messed-up camera controls.
- Platform icon is no longer stretched in the scoreboard.
- Killing Big John with a flamewall or god ball no longer softlocks the game.
- Many instances of menu stack corruption have been addressed, solving various softlocks.
- Title screen has many fewer missing pixels at the bottom of each column of pixels.
- Rumble no longer persists between levels.
- Default music tracks no longer cause excess CPU usage.
- Disabling freelook now snaps the view to the horizon.
- Using the “No target” cheat code during the oscuro battle no longer crashes the game.
- HUD Preview is now properly cleared when the menu is exited via unconventional means.
- (Consoles) Default binds are now no longer merged with user-provided binds.
- (Switch) Going from docked to handheld mode no longer prevents controllers from being used.
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