Masahiro Sakurai is back with another installment in his game development video series, and this one falls into the “Team Management” category.

According to Sakurai, the teams studios rely on for bug testing can sometimes be larger than the actual development team on a given game. Today, Sakurai talks about some of the fundamentals of how this process works.

Bug-testing can be a make-or-break moment in a game. Even if a title is fantastic in terms of ideas and mechanics, it can all fall apart on day-one if it’s plagued by bugs. Thankfully, it’s easier than ever to push out fixes via the internet, but it also means that a developer’s work is never done!

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