Glass Cannon Unplugged recently announced that they will be responsible for the official board game adaptation of the award-winning video game Don’t Starve. Designed by Rafał Pieczyński – lead developer of the highly acclaimed and multi-award-winning Frostpunk: The Board Game, with narrative direction by Jakub Wiśniewski – known for his work on This War Of Mine and Frostpunk: The Board Game – and Natanel Vo-Apfel of Into The Outside: Prelude fame, Don’t Starve: The Board Game transports 1-4 players into the unrelenting, randomly generated nightmare world of the Constant, a distant and ominous realm where magic and science intertwine in ways better left unspoken. Pitched against the elements and a grim pantheon of baddies, the players assume the roles of iconic characters from the video game, having to work closely together and use their wits to outsmart fate, strive for subsistence, and simply stay alive.

With its mechanics highlighting player choice, dynamic combat, and open-world exploration in night and day conditions, Don’t Starve: The Board Game is bound to transcend to unexplored levels of immersion, with its visual design fully embracing the unique, whimsical art style long cherished by fans of the series.

A Kickstarter for Don’t Starve: The Board Game is coming soon, but in the lead-up to that campaign, lead designer Rafał Pieczyński spoke to Polygon about making sure the team translated one element of Don’t Starve perfectly from videogame to tabletop; the exploration.

“The thing we wanted to focus on in Don’t Starve: The Board Game was actually the feeling of exploration. Going into the unknown, exploring the areas, having fun with your friends as well, but sharing a little bit of knowledge, a little bit of discovery [between] the playthroughs. With every single game you learn something new, you go further into the story, or [discover] the things that might happen.”

[ lead designer Rafał Pieczyński]

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