Masahiro Sakurai is back with another installment in his game development video series. Today’s feature offers up insight on a topic related to the “Team Management” category.

Play-testing allows developers to get valuable data for improving game balance, but Sakurai says that budding devs be warned: it can be a truly unending battle!

Whenever anyone puts out a game, they of course want it to be the best it can be. With play-testing, you can find out areas big and small where the game needs work. Of course, there’s no clear-cut situation where you know the work is done and everything is good-to-go. At some point you just have to be confident in what you’ve done and unleash it on the masses.

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