Developer preproduction has announced that they’re bringing Cosmic Holidays to the Switch sometime in the future. You can see the game’s announcement trailer above.

The journey is a universal theme to which we all resonate. Who hasn’t dreamed one day of exploring an unknown world and interacting with it? Onirism, suspense, and wonder are the ingredients of this adventure. The player, confronted with this new world, will have to use or avoid the fauna, flora, and geographical features of the landscapes. Most of these gameplay elements are dual: they will either be obstacles or valuable aids to the player’s progression.

At the beginning of his adventure, Cibo is stung by a strange insect. From this traumatic event, Cibo gains a superpower! The ability to inflate his head, like a balloon.

This ability offers numerous possibilities to Cibo that the player must use in the right place, at the right time: gliding through the air, following winds to move faster, bouncing, propelling underwater and floating like a buoy, getting stuck in walls, cushioning impacts, rolling, mimicking a shape. These are just a few of the uses that the player will discover as they progress through the game.

Cibo will interact with geysers to propel himself, sticky termites, luminous plants that ignite at night… He will explore immense and mysterious places, mini-ecosystems suspended in the air, a levitating ocean… crossing paths with incredible animals, some as large as hills, bouncing on strange shapes allowing him to move above mountains.

Cibo’s journey, punctuated by discoveries and wonders, is also the learning of a world. A careful observation of how this harmonious nature functions will give him the keys to succeed in his quest. Producing sounds to communicate with an animal, transforming an insect into a mobile lamp, or feeding another to save it, avoiding dangers by using the particularities of geography. The player will discover the origin of certain gameplay elements. Where do these insects live, how do these plants grow, what produces these pollens… This aspect of the game will highlight the overall coherence of the different ecosystems.

It’s like breaking the fourth wall in theater or cinema, between the player and Cibo. Cibo will directly address the player, expressing his feelings. He will have a wide range of emotions related to gameplay situations (fear, doubt, anxiety, sadness, joy, anger, grief, etc.).

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