Outer Wilds has received its Patch 4 update. You can see the patch notes for this update below.
Art & Visuals
- Improved the visuals of tractor beams throughout the game
- Fixed inconsistent Nomai child writing visuals on Giant’s Deep
- A Nomai child’s toy is now officially sponsored.
- Improved resolution of a certain easter egg
- Fixed a misaligned island splash effect on Giant’s Deep
- Timber Hearth’s atmosphere visuals now react correctly during a certain solar event
- Fixed missing collision and improper scaling of floating Nomai lights
- Small slide projectors now cast shadows
- Giant’s Deep ocean no longer disappears when viewed through a projection pool
- It’s me. No time to chat, SERN has found me. The drop at the flaming flower’s atelier is active. Yes, of course I switched it off! El ps–hey, they hung up on me!
- Taking scout photos no longer causes textures to pop in and out in Echoes of the Eye
- Trees no longer turn white when approaching Brittle Hollow
- Reduced visibility of a hidden location in Echoes of the Eye
- Improved transition into and out of projection pools
- Improved the transition into a certain starless void
- Improved the visuals during the ending sequence
- Various lighting adjustments and fixes
- Improved texture resolution of many assets
- Various fixes to collisions
- Various fixes for incorrect, misaligned or missing textures and materials
- Various fixes for LODs so they match better with their high resolution versions and reducing noticeable LOD popping
- Fixed various issues where you could see through the world
- Fixes for various minor visual issues
Gameplay
- Sudden death from above should occur less frequently while exploring the Hanging City.
- The ship no longer falls through the ground if left behind on a planet
- Fixed some instances where the player could get stuck in a slow walk
- Flying outside the solar system long enough to trigger the associated achievement now correctly triggers a new Slate dialogue option
- Equipping the signalscope at a certain campsite no longer chucks the player away at high velocity
- A secret passage on Ember Twin is now harder to spot from a distance
- Fixed an issue where sometimes the music from many of the Travelers could not be heard
Tech
- Reduced performance degradation over time
- Improved loading speeds when traveling great distances instantly
- Various memory optimizations to improve performance and stability
Text & Localization
- Fixed some Japanese characters using the wrong glyph set in the Credits, causing certain characters to be incorrect
- Fixed a certain Easter Egg so the code can be scanned by external tools
Updated the credits UI
- The ship HUD marker is no longer visible in scout photos
- Various minor adjustments and fixes to UI in Normal and Large UI modes
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