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Paradox Interactive has unleashed full details on the upcoming paid DLC for Prison Architect, as well as a free update set to be available for all players. Check out all the content set to be included in each, as well as some patch notes for the update below. The “Gang” DLC and “The Kite” update will be released later today, June 14th, 2022.

Gangs DLC

  • New Grants - 3 new grants not only to aid the player financially but to also serve as an onboarding tool to some of the new features present within the DLC (Positive Energy, Advanced Protection & Gang Welfare)
  • New Gangs! - All new gangs complete with their own visual identify, personality and strategy - including a ‘gang’ of reformed ex gang members (Jackals, Bone Breakers and Vipers)
  • New Staff and Prisoner Programs - New Programs for Prisoners and a new Advanced Hand to Hand combat training for Staff Members (Fight Club, Gang Rehabilitation, Tattoo Removal, Faith, Breathe and Art Class Programs)
  • New Rooms and Quick Rooms - Several new rooms for the player to experiment with (Tattoo removal room, the Cage and the Fight Club)
  • A ‘Boiling Point’ system - Detecting the ‘temperature’ of the gangs within the prison from the Intelligence menu
  • Improvements to the Intelligence menu with more security details and options such as restricting access to certain rooms for specific prisoners, transfer prisoners, Guard assignment, Removing prisoners to other facilities (for a large fee) and marking prisoners.
  • A host of new Gang Behaviours - Making Gangs a deeper gameplay experience - how gangs target prisoners, extracting a toll from non gang members and the recruitment of prisoners into the respective gangs (Gang Members can actively recruit prisoners, make demands and threats to the player, promote new leadership, assassinate targets and can bribe guards)
  • Gang ‘Events’ - From planned Assassinations of a Gangs leader to food fights in the Canteen - there are a lot of new methods that gangs will use to mark and defend their territory (Once Gangs reach a number of 20 members, they will be able to start making demands. The prisoners who are part of the Gang making the demand will Kick off and start causing problems around the prison. Jackals will start Escaping. Bone Breakers will start Destroying. Vipers will start Fighting.)
  • New method of contraband smuggling into the prison - Crooked Guards! (Crooked Guards will smuggle in contraband)
  • Gang grouping - Gangs will sit (such as Canteen) and move with each other as much as possible to re emphasized their strength and unity
  • Territory Marking - Gangs will mark their territory with graffiti

The Kite free update

DETAILS:

  • Wardens - 2 new Wardens
  • Guard Dogs - 4 New Guard dogs
  • Fill Capacity - Fills in specific missing Prisoner Security Levels
  • Manual Cell Swapping - The ability for the player to move an inmate to another cell within the same Security Level
  • Prisoner Replacement - Maintain the same number of prisoners within their prison based on their specific security levels
  • Room Size Mutator - Mutator that removes any room size requirement
  • Prison Creation (New Game Menu Cleanup) - Cleaning up the number of options in the drop down menus
  • Prisoner Mail - Prisoners can send and receive mail
  • CCTV Improvement - New Vision Cones, Toggle, Triggering Waypoints of Prisoner Misbehavior - improvements are locked behind a new branch in the Bureaucracy Tree
  • New Intake Logic - Once prisoners get off the bus, the bus will leave. Prisoners will no longer wait by the Delivery Room. The Prisoners will make their way to the reception without the need of guards. Once in the Reception, they will behave as normal and be searched by Guards.

PATCH NOTES (Nintendo Switch version):

  • Fixed so Chapter 5 campaign doesn’t crashes midway after first requirement is met
  • Fixed when Crew members become stuck in tunnels when set to ‘Attempt Escape’
  • Fixed The Backup Generator connected to the unpowered cables outputs power units
  • Fixed when stationed guards do not search objects within reach
  • Fixed Imbalanced visiting of the Bakery

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