The focus on Sonic Frontiers so far has been about the gameplay, but today brings us some story insight. The story for Sonic Frontiers is being penned by Ian Flynn, a name Sonic fans will no doubt recognize. Flynn has been writing for the Sonic franchise since 2006, handling multiple comic storylines, Sonic Boom episodes, and more. There may be no one better to craft the tale for Sonic’s first Open Zone adventure.

In an interview with IGN, Flynn opened up about what its been like working on the story for an actual Sonic game, and how it differs from his other work.

It’s been a very different experience to be sure. With the other tie-in media, I’m the one to pitch the story, the characters, the themes, etc. With Sonic Frontiers, SEGA provided the story, backstory, plot beats, usable characters, and so on. So it was a very different approach to telling a Sonic story than what I’m used to.

[Ian Flynn]

Flynn also shared a bit more insight into the story of Sonic Frontiers. We’ve heard a quick synopsis so far, but Flynn certainly teases more of the game’s lore, including its mysterious nature.

Sonic, Tails and Amy embark for the Starfall Islands to investigate the disappearance of the Chaos Emeralds. Things take a turn for the dramatic immediately, and Sonic is left alone with a lot of questions. The story is his journey to uncover all the mysteries of the islands, rescue his friends, and discover how everything ties together.

…“Melancholy” is a good word for the story overall. Sonic’s indomitable spirit carries him throughout the adventure, and it’s what allows him to help each of his friends as they tackle their own personal challenges. Someone else you encounter will have their very identity shaped by their interactions with Sonic, which isn’t always a comfortable process. Then there’s the secrets of the Starfall Islands themselves and how the tragedies of the past have led to the adventure today. Sonic’s “never say die” attitude is certainly put to the test.

[Ian Flynn]

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